Jason Schreier: ''Let's make something clear. Japanese RPGs are not dead. They have never been dead. They will not be dead any time soon.
I've written about this subject before, but every day it seems like there's a new screed, a new attention-grabbing editorial or essay. "Are JRPGs Obsolete?" "Do JRPGs No Longer Matter?" "Has The Age Of JRPGs Passed?" No. Shut up. "Will Xenoblade Revitalize The Japanese RPG?" "Will Ni no Kuni Revitalize The Japanese RPG?" "Will Persona Revitalize The Japanese RPG?" No. Nothing needs revitalizing. Shut up.
Allow me to prove my point. I've put together a list of ten JRPGs—all modern, all different, all excellent, all worth playing today. They represent every major console, Wii U aside, and they were all released within the past five years. All ten are worth your time.''
Edit: spelling
It doesn't say that it's a list of the best.
But you're calling it a list of the best?
I'm not sure that's accurate. This features 10 modern JRPGs the author feels are worth playing, in his words, his qualifications being that they are worth your time and released in the last 5 years.
It doesn't say "best." Not every feature has to be about the "best."
I wrote a FAQ/Guide for it and I still get people emailing me questions about it. So while it may not be talked about much, there does seem to be a steady stream of people 'discovering' it.
Given how few JRPGs there are, period, on PS3/360, it seems like it would be monumentally difficult for anyone to overlook any of them.
Though I suppose there -are- people who don't know Valkyria Chronicles or Disgaea exist.
...
Anyway, my own personal picks for "most overlooked RPGs of this generation" would probably be Dragon Quest VI's remake on the DS (one of the best games ever made); Infinite Space, also on the DS (an incredible 'Space Opera' style RPG); and Eternal Sonata, on the PS3 and Xbox 360.
Of course, it helps that I'm a sucker for Chopin.
Both Demon's Souls and Dark Souls are WRPGs.
Western Roleplaying Games and Japanese Roleplaying games are defined by their individual characteristics--the aesthetics of play, the themes and ambience and setting and tone and a whole host of variables. They are -NOT- defined by the country they happened to be developed in.