Dead Space 3 is the perfect example of, "you can't always have your cake and eat it too". If you were to take two positive magnets aside, individually they would both work well. However, once you try to push both of them together, it's just not going to work no matter how hard you try. The same principle can be applied here, and it just doesn't always work when you streamline one mechanic, and then counter those changes by expanding on another. If you were to take out the downright forgettable narrative (which isn't hard), balance becomes the true enemy of Dead Space 3. This is disappointing as it's clear the developers went in with good intentions, but as the story didn’t go anywhere, it likely they will at least get to have another shot. For the best experience, bring a friend.