Working on a new IP such as Fuse can be 'terrifying', according to Insomniac CEO Ted Price.
I would like to play this game and kick so many asses while at it
I do hope this game is a gem in the rough and manages to succeed regardless of the generic early impressions.
I hope so for Insomniac's sake. For whatever reason they felt EA was a good vehicle for their vision, so I hope everything works out the way THEY see it...and dont allow too much intervention by the powers that be. I'll support this game just because i'm attached to this dev team, but if it's garbage i'll be the first to say it.
I love Insomniac. I think they are talented, and for them to question their ability to release a new IP is...interesting. They've done the "serious" angle. They've also done the "comical/cartoony" angle, so they know both sides of the gaming spectrum, thematically speaking. The thing with Fuse is that their initial design, the one that utilizes a very pixar-like sensibility was, in my opinion, a design that truly reflected them as a company. The new redesign has shifted their initial vision, and they therefore feel uncertain about the new IP. They should have stuck with their guns, and kept the original aesthetic, which to me says "Insomniac-developed" ; more than anything else.
I was MUCH more interested in the original trailer that they showed. This new one looks TERRIBLE!!
Just wait until it bombs. Then the terror will be all too real. I sincerely hope that this move does not bankrupt Insomniac. Hey Ted it does not matter if you own the IP, if that IP bombs it is not worth a thing.
Listening to a bunch of 12 year olds is the worst idea they could've made. 12 year olds these days don't like kiddy things. They like generic super soldier and Call of Duty. Overstrike had so much going for it. Fuse looks forgettable and the charm has been wasted on market research. I think they'll definitely learn from that mistake.
They've made many strong IPs in the past. If Ted is "terrified", there must be some serious concerns. Meh. Another shooter wasn't the way to go. There's already way too many of them now. Lots of saturation.
I think working on an established IP is way more terrifying. Just look at the whole DMC fiasco. The fans were downright bloodthirsty in rage over a few changes. Working on a new IP is liberating by comparison.
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