30°
Submitted by danand82 584d ago | interview

Shawn Elliot Interview (Bioshock Infinite)

"We looked at the multiplayer stuff as a series of experiments, and as I say we’re not going to ship something we don’t believe in or throw something on there just because it’s expected of us. We started experimenting with things under the assumption that if it didn’t work it didn’t work. We got pretty far along, having multiple play tests and there was real content there, but a number of things happened." (BioShock: Infinite, PS3, Shawn Elliot, Xbox 360)

isyourhouseonfire  +   584d ago
That chick is so yum.

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
20°

10 Outcomes for Cabbage in Harvest Moon 3D: the Lost Valley

54m ago - As hinted by the title, Natsume Inc. has released a developer blog about expanding the crop syste... | 3DS
40°

Velocity 2X’s Dual Core DLC Pack Releases Today

55m ago - FuturLab, the developer behind Velocity 2X, has announced that the second DLC pack for its critic... | PS4
40°

Double Fine and the Early Access Fiasco

58m ago - Jake Richards writes: "I'm a supporter of Early Access when it's treated as such. Double Fine, to... | PC
30°

Emergency 5 Gets Cinematic Trailer

59m ago - Deep Silver revealed today the first trailer to the rescue strategy game Emergency 5. | PC
Ad

Top Xbox One Exclusives to Look Forward To

Now - What are you excited for? Here are the ones we're really getting revved up for. | Promoted post
20°

The Fate/Hollow Ataraxia Defense Mini Game In Action

1h ago - "Kadokawa Games is bringing Fate/Hollow Ataraxia to PlayStation Vita in November. This version al... | PS Vita
Related content from friends