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Wargaming ESports Head Caleb Fox Explains What World Of Tanks Learned From League Of Legends

The competitive gaming world is getting more competition beyond Blizzard Entertainment’s StarCraft II, Activision’s Call of Duty: Black Ops II and Riot Games’ League of Legends. Wargaming, which just bolstered its size with the acquisition of Gas Powered Games, is putting up $2.5 million for the first season of its Wargaming.net League. The game publisher is counting on its 50 million World of Tanks players to follow the competition, as well as feed a new generation of pros into the competitive field.

Caleb Fox, Head of eSports for Wargaming America, used to be a pro gamer. He’s helped Wargaming fine-tune the free-to-play game for the eSports scene. Fox talks about what Wargaming has learned from the success Riot Games has had and explains the importance of laying a path for amateurs to graduate to professionals in this exclusive interview.