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Submitted by Tolkoto 714d ago | interview

From tabletop to digital: Why people are paying $500 for a game that’s not out yet (interview)

Plopping $500 down on a game meant to be played on your phone or tablet may seem, perhaps, 500 times too much. But a handful of excitable (and apparently, well-off) gamers are doing just that for SolForge. The nutty thing is, this digital-only collectible-card game (CCG) is actually free. That’s right, you don’t have to dish out any cash play it — payments are purely for optional virtual goods. Even nuttier: SolForge isn’t even out yet. It’s due late summer or early fall for iOS and PC and then later for Android.

What would get people to drop a half-grand on an otherwise free game that’s still months away from being released? If you’re nerdy enough, then the names Richard Garfield and Stone Blade Entertainment might do it. (Android, iPad, iPhone, PC, Richard Garfield, SolForge)

Sadie2100  +   714d ago
It's already crazy that people spend the money that they do on Magic cards. But for this game that's not even out yet?
DV_Bastian  +   714d ago
Played this on the iPad. It's just an unbalanced deck-building game, IMO.
idontgetit  +   714d ago
Yeah, the balance needs work, but cool, quick gameplay.

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