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Submitted by edsmith1990 581d ago | opinion piece

Why Games Matter - The Industry Needs Second Hand Games

Ed Smith of IBTimes UK writes: "Unconfirmed console rumours are like episodes of Law and Order - there are hundreds of them and they're all rubbish. But if the murmurs are right for once and the next Xbox won't run second hand games, well, at least then we'll be finally able to know what we've all suspected for a while, that videogames are consumer electronics and that developers are just factories.

"I get that this would be a measure to curb piracy, and as much as anyone at Microsoft, I dislike pirates. The idea that you shouldn't have to pay for something just because it's media or intangible or made by somebody who's rich already is absurd. In the same way that someone made a chair or an oven, someone made whatever it is you're watching and you ought to pay for it.

"I get where this idea might be coming from; I get how Microsoft wants everybody who plays something by one of their artists to pay money to that artist. But at the same time, isn't it just sort of...evil? Because not everyone can afford £40 for a videogame, and a lot of eager people who play games will be effectively priced out of their hobby. (Microsoft, Next-Gen, Xbox 360)

edonus  +   581d ago
No it doesnt.

Its so funny when you here so called business types talking about the perception of the market and pricing people out. They appear to not believe in the free market system. Prices will adjust to demand and appeal. If a company released a game at $100 and no one bought it they would take the price down until it hits a point were they do buy it.
A second hand market cuts the developers and company out of the loop. The love that someone has for their product is of little concern if it doesnt directly lead to profits for them. There is no incentive.

Look at this scenario,
1 million people buy MGS4 they set up a network were they play it for a week(or a month doesnt really matter) then they sell that game to another million $10 cheaper. And the next set of people do the same thing.

A $60 game would have a sale cycle of 6 generating total money movement of 210 million dollars. The only devs and company only receive 60 million of that.

2 things.

The game devs can easily facilitate the price drops based on the market. They want to make as much as they can off of the game too so it would be in their interest. The only negative to the consumer market is that they wont be able to get refund on trade ins to buy new games. Believe it or not that is actually good because the other way left open channels to justify keeping pricing high. When games sale begin to slow or dwindle the industry will be forced to re evaluate their pricing.

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