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CGMag Reviews: Aliens: Colonial Marines

Few films have burned themselves into the delicate, collective pop culture consciousness of the 80s generation the way Aliens did. A blend of teasing, seductive science fiction, primal horror, and the kind of gun blazing action that only an 80s director would find plausible, it became the high watermark that every other SF/Action film would aspire to. Naturally, this was also the case in games. Marines and H.R. Giger’s alien have been going toe to toe digitally as far back as 1986’s Aliens: The Computer Game for the Commodore 64 by Activision. Now, in 2013, we finally get our hands on a game by self-confessed fans Gearbox Software, who’ve been wowing crowds with Borderlands. It’s a no brainer, this game should rock, right?

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MysticStrummer1258d ago

I agree with the score if not the entire review, particularly this part :

"NPCs are a constant, but they are useless AND indestructible, meaning they barrel into a fight and inadvertently act as meat shields. Some fights can actually be completed by simply hiding in a corner and letting the NPCs do all the work."

Which is it? Are they useless or can they handle an entire battle without the player's help?