Masahiro Sakurai argues stories must bend to play
"For example, games that take forever to get through the intro and won't let you start playing" He clearly shouldn't play Metal Gear Solid titles... His loss.
lol, its so true, i just started mgs 3 and i just sat there thinking, man people werent kidding when they said these games had long intros,XD.
I'm an MGS fan and it wasn't the cutscenes that got me on MGS3, it was the codec calls at the start with everyone wanting to talk to you. xD
Indeed some mandatory tutorials are a real pain in the a$$, but it shouldn't be widespread like he wants too.
Which is probably why the Brawl story was crap.
Wait, you were playing it for the story? Like Call of Duty, everyone plays it for multiplayer. SSE was there to make 1 player enjoyable.
I agree with both of you here. While yes, that's really the only reason people play SSB, they could have at least put more effort into making Brawls story at least more fun to play through. Like, in Melee, Adventure Mode was the closest thing to a story mode the game had, but it was insanely fun to run through. In Brawl, Subspace Emissary was just flat out boring... Not to mention, it completely ruined the fun of unlocking new characters since it just handed them all to you if you just played through the entire thing. In Melee, for example, it was so fun when you just randomly encountered Marth for the first time after a few matches with some friends. Plus, the "A Challenger Appears" screen in Melee was so exciting, and on the first time playing, you really weren't sure who it was you'd be fighting. Brawl's "A Challenger Appears" screen was soooooooo boring and lazy looking. Eh, sorry I kinda strayed off topic there.
Well I know it's a pretty different game, (well, it has a similar spirit), but Dissidia Final Fantasy had a pretty good story. A fair bit of effort went into it. There's nothing wrong with throwing in a compelling story. Developers are just secretly lazy / don't know how to write a good narrative, and say things like this to excuse themselves.
It doesn't need a story.
Personally, I have no problem with either- Provided that the story and the gameplay are good. Just as long as they make Cut-Scenes Skip-able and Re-Watchable. Nintendo's own Fire Emblem has a lot of Story, but I enjoy it. Hmm... The second one got rid of the some of the Base Camp conversations, I hope this was not in an attempt to streamline the game.
A good videogame should be able to tell a story without having you watch a movie
A perfect example of that... Demon's/Dark Souls. Tons of back story and lore, but not a single cutscene aside from the intro and when starting main boss fights.
at the guy who said mgs would be his loss. not so since he doesnt care about story. but for real, wht is the deal with MGS trying to play itself of as a game. i tried MGS4 and i was like WTF when do i actually play this game. my friend wasnt kidding when he told me to make some POP-CORN. i thought he meant sarcastically.
I fell asleep during the end game cut scene. I had to youtube it the day after. I wouldn't say it was boring, but hell it was LONG and I was tired lol. I'm not one to fall asleep with the controller in hand, but at that point it became a movie instead of a video game. I won't bash Kojima for that though. That's how he does things and I admire his work.
I agree with you mgs4 had way too many cut scenes and not enough gameplay
one more thing i got a buddy who beat the 1st and by 1st i mean the 1stMGS on the original ps1 in 1 and a half hours. thts right 1:30 mins. ofcourse he skipped the cinemas but c'mon talk about a rip off. no cutscenes should EVER total more time then actual game/gameplay. NONE!!EVER!!
There's two camps mainly. Those who value story and those who value gameplay. Some like both or whatever but most Nintendo devs value gameplay over story. Neither way is wrong. You can develop a games system first like Xenoblade or map out its story like a lot of RPGs and story driven titles like MGS. A gameplay driven game can have an amazing story and a story driven game can have amazing gameplay. I'm a huge fan of Sakurai myself. SSB and Kid Icarus Uprising rock. I personally LOVED KIU's story but the gameplay is the star in that one along with the humor. I do wish sometimes Nin would focus more on story with titles like Zelda but I won't tell the best devs on the planet how to do their job. Xenoblade, The Last Story, Fire Emblem Awakening, Skyward Sword, and more recent titles all had both in spades so whatever they do there works. Lost Odyssey, Uncharted 2, Mgs3, Xenoblade, Twewy, SOTC, Metorid Prime (I count all the lore as a story although its more atmosphere), Jade Empire, Kotor, Alan Wake, Heavy Rain exc all are some of my favorite games because they have both. I've put up with bad stories for great gameplay and I've endured bad gameplay for a great stories but when a title nails both its something to remember.
I agree with his some of his opinions on gameplay vs. story. I play games to play a game, not to watch a movie. Gameplay should always be the main focus when making a game. Look at final fantasy. It went from nice Story AND gameplay to just focusing on elaborate cutscenes. We should've been on FF16 or something by now, not trying to fix the broken narrative that was the original FF13. There are certain games out there that stand solely on its gameplay. Darksouls is a game I played for the gameplay, not for the story. If I reviewed that game as a story game, it would get a low score. The story of Darksouls is nothing more than information rather than an actual tale. The premises of Darksouls is cool, but to say that the story there is amazing? I disagree with most gamers on that. As for the cutscene thing, I do think games should have cutscenes to give players a small rest. For story games, cutscenes are needed to explain things more elaborately. It's really hard to find that perfect balance of story and fun gameplay in a game. Sometimes one just outshines the other, like Bayonetta or DMC (gameplay). Some games don't need grand emotional tales to be great games, like a mario game or Dark souls.
Valid point in the article but I disagree just because i enjoy a game with a heavy story. That being said I think each game can go either way and still be good.
He's a good developer but has a narrow viewpoint. The Walking Dead was all about the story. RPG games that have bad story fail. It all depends on the type of game. Sakurai makes action games so he doesn't need strong or long story to deter from the action. But even those games can have a good story like the latest DMC game. Besides, we now have the beauty of the 'skip' button if you don't want to stop the action.
I think games should have good stories. If we have these fantasy, science fiction, and horror based universes/worlds, then there's potential for amazing narratives there. Yes, a video game is about player interaction and gameplay, but a good story can compliment those well. Games have evolved to being a higher medium of entertainment. If we want games to be acknowledged as a great art form, then games cannot just be immersive in gameplay alone. Good stories and fantastic visual worlds are a must in those regards. Metal Gear Solid and Final Fantasy would not have the following they do now if they were solely about the gameplay. It's not to say that mindless fun is unnecessary. We have plenty of video games for that. What I'm saying is that there is a lot of potential for video games to be recognized as something greater than just a CoD shooting fest or Smash Bros beat 'em up gallery.
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