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Smash Bros. creator irked by game stories

Masahiro Sakurai argues stories must bend to play

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gamesradar.com
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Mounce1261d ago (Edited 1261d ago )

"For example, games that take forever to get through the intro and won't let you start playing"

He clearly shouldn't play Metal Gear Solid titles...

His loss.

pr0t0typeknuckles1261d ago

lol, its so true, i just started mgs 3 and i just sat there thinking, man people werent kidding when they said these games had long intros,XD.

Mounce1260d ago

I'm an MGS fan and it wasn't the cutscenes that got me on MGS3, it was the codec calls at the start with everyone wanting to talk to you. xD

DebbieDowner1261d ago SpamShow
andrewer1261d ago

Indeed some mandatory tutorials are a real pain in the a$$, but it shouldn't be widespread like he wants too.

-Gespenst-1261d ago

Which is probably why the Brawl story was crap.

Kevlar0091261d ago

Wait, you were playing it for the story? Like Call of Duty, everyone plays it for multiplayer. SSE was there to make 1 player enjoyable.

Reverent1261d ago (Edited 1261d ago )

I agree with both of you here. While yes, that's really the only reason people play SSB, they could have at least put more effort into making Brawls story at least more fun to play through.

Like, in Melee, Adventure Mode was the closest thing to a story mode the game had, but it was insanely fun to run through. In Brawl, Subspace Emissary was just flat out boring... Not to mention, it completely ruined the fun of unlocking new characters since it just handed them all to you if you just played through the entire thing.

In Melee, for example, it was so fun when you just randomly encountered Marth for the first time after a few matches with some friends. Plus, the "A Challenger Appears" screen in Melee was so exciting, and on the first time playing, you really weren't sure who it was you'd be fighting. Brawl's "A Challenger Appears" screen was soooooooo boring and lazy looking.

Eh, sorry I kinda strayed off topic there.

-Gespenst-1260d ago

Well I know it's a pretty different game, (well, it has a similar spirit), but Dissidia Final Fantasy had a pretty good story. A fair bit of effort went into it.

There's nothing wrong with throwing in a compelling story. Developers are just secretly lazy / don't know how to write a good narrative, and say things like this to excuse themselves.

Qrphe1261d ago

It doesn't need a story.

CouldHaveYelledUiiW1261d ago

Personally,
I have no problem with either-
Provided that the story and the gameplay are good.

Just as long as they make Cut-Scenes Skip-able and Re-Watchable.

Nintendo's own Fire Emblem has a lot of Story, but I enjoy it. Hmm... The second one got rid of the some of the Base Camp conversations, I hope this was not in an attempt to streamline the game.

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