By Ashley King
Ubisoft had their quarterly investors call last week, during which CEO Yves Guillemot had some interesting things to say about the Wii U. He mentioned that the company is currently satisfied with the launch of the Wii U and happy with the market share the company holds in both North America and Europe. He does mention that low tie-in ratios” for software has impacted sales.
How you interpreted that? How old are you?
Anyway, kudos to Ubisoft for not giving up on the platform ;)
Rayman origins bombed so hard even though it was on about 5 platforms. So I think making it sequel an exclusive to a new console that still building it fanbase is not a wise idea.
Also i think MiiVerse really gives feedbk to developers and publishers ect if you make a good game then MiiVerse community will show there thanks,obviously if u delay a game they will make themselves heard and when MiiVerse is on PC/Mobile and 3ds ect this community will be the hot place to get the low down on any game very impressed with what MiiVerse does and it will prove a powerful tool for deep games like MHUltimate and X ect.
http://wiiudaily.com/2013/0...
Explain yourself, Ubi' illin! Even your developers think so.
lol
It's a great company.
but I did agree with you for the comedy aspect (I am sure you meant it as a joke, nothing more) .
Yeah, I was just joking ^_^
it has nothing to do with greed but some of nintendo fanboys feel like its their god given right to get exclusive games, get use to this treatment.
3rd party exclusives are a thing of the past. its UNI's IP and if they feel releasing it on other systems makes more sense than more power to them
also don't bite the hand that feeds you, UBI is only a handful of publishers who actually support nintendo systems, they did excellent job with wii and now have been very hands on with wii-u
one delayed game shouldn't erase all the good they have done.
As for Rayman, I'm not really seeing why a few months should be a $20 difference, or why it shouldn't be $40 across all systems in the first place.
I'm saying that the $60 cap on "full" games this gen was a general mistake. The price range should have been $40-$60.
now i agree with you on that, look at sony releasing brand new sly 4 for $39.99 with cross buy feature. and that's with a lengthy single player story of 15 plus hrs.
i believe going forward that not every game should start at full $60, if a game offers less content than it should be $39.99 that way people who wait for a price drop are more tempted to get it at launch.
bayonetta is a puzzling game in this sense that it sold well and sega didn't want to do a sequel, no wonder why sega has been going down hill. here you got a game that did 2 plus million but for some reason that wasn't enough
BTW:
I still believe bayonetta will come to ps3,xbox360 a year after, sega is not so stupid to give up all the rights. But by than whoever wants to play bayonetta would be done so.
3rd party exclusives are a thing of the past
"Its not like the game is system seller or that the wait would really sell fewer copies of the game."
The wait would do several things for them:
a) move the game into the holiday season again where there are more customers likely to by games for their kids
b) higher Wii U unit sold to consumers
c) release simultaneously will allow them to charge full price on all platforms (as opposed to lower price months later like so often happens to these games)
That is a win-win really for the publisher, but the developers don't see it. Which illustrates why you need business people running the finances, strategy, marketing and so on, and not game developers who seemingly know nothing.