Myself, Jay Malone, writes:
"Back in the yesteryear, fast paced arena combat games (Quake, Unreal Tournament, etc.) were actually a beloved odd little genre. But as time has passed, so has that style of game. It’s crystal clear that games such as Battlefield and Call of Duty have established the new standard in multiplayer shooters, spawning off way too many carbon copies that attempt to suck the multiplayer focused game nipple dry. Insert Zombie Studios and their newest creation, Special Forces: Team X. Special Forces is a multiplayer based third person shooter that has speed and nonsense similar to Unreal Tournament, but the upgrade system of a Call of Duty. That was the pitch, at least, but could they pull this feat off?"