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Combo Breaker: Coping With Simpler Control Schemes

Corey Moore writes, "Game developers have also created ways to ease reluctant swimmers into the deep end of the gaming pool. Capcom, for example, is at the forefront of such a movement and did so by simplifying the controls for some of their popular franchises. But this casual approach to what otherwise should be 'hardcore' titles has caused quite a bit of upset among seasoned gamers. To this I simply say: Deal with it."

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Community1257d ago
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Baka-akaB1257d ago (Edited 1257d ago )

"To this I simply say: Deal with it."

Cool , but "to this i simply say" your oversimplified crap doesnt sell in the case of DmC , hence failing the entire purpose of said exercice of simplification .

MVC3 and tatsunoko actual retains most if not , all the depth and complexity of the VS genre , it was just a simplified button schemes , wich was complained about , but not nearly as much as implied . All the fans know VS capcom games proposes simple controls schemes and basic special moves input

jc485731256d ago

simple gets boring fast.

nugnugs1257d ago

"Deal with it" or alternatively = "Bend over and take it"