Corey Moore writes, "Game developers have also created ways to ease reluctant swimmers into the deep end of the gaming pool. Capcom, for example, is at the forefront of such a movement and did so by simplifying the controls for some of their popular franchises. But this casual approach to what otherwise should be 'hardcore' titles has caused quite a bit of upset among seasoned gamers. To this I simply say: Deal with it."
Cool , but "to this i simply say" your oversimplified crap doesnt sell in the case of DmC , hence failing the entire purpose of said exercice of simplification .
MVC3 and tatsunoko actual retains most if not , all the depth and complexity of the VS genre , it was just a simplified button schemes , wich was complained about , but not nearly as much as implied . All the fans know VS capcom games proposes simple controls schemes and basic special moves input