EDGE: "Time was when preview materials for games involved sprite sheets that told you to the pixel what to expect. Marketing materials were things of ink and Maria Whittaker in a bikini, never to be confused with the events of a game such as Barbarian. Magazines in the early ’90s would have to use time base correctors and archaic video capture gadgetry to illustrate their reviews. For all the complexities involved, the lines were crystal clear. But not any more."