didn’t know much about the Kingdom Conquest franchise before a week ago. To tell you the truth, I’m not much of a mobile games player: I’ve played a few here and there, but I’ve usually relied on handhelds for my on-the-go gaming needs. But that might have to change after today.
I didn’t know what to expect when I sat down to demo Kingdom Conquest II with Ethan Einhorn and Elvin Gee, SEGA’s director of online operations and public relations manager, respectively. What I wasn’t expecting was just how impressed I was with a game that doesn’t seem like it should work: a game that seamlessly blends several disparate genres into one, and runs near perfectly on both tablets and phones.
Kingdom Conquest II may be the most ambitious mobile game I’ve seen yet: and it’s this ambition, and SEGA’s drive to make mobile games mechanically as complex as console games, that may change the scope of the mobile industry for the better.