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Obscure dev says you "find more innovation on XBLA/PSN" than from "in a box"

Uncharted, Dead Space, Resident Evil - those are all big boy IPs, and they are all "obliged" to have big success. That's a problem for innovation, explains Francois Potentier from Obscure's Mighty Rocket Studio.

Being a small and nimble studio without huge demands placed upon them by fans, they can create things that are wackier and a lot more experimental. Success carries a high creative price.

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strategyinformer.com
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