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Submitted by halocursed 927d ago | news

David Cage Says Beyond Will Play Differently

GR - "The change isn't due to a massive outcry, Cage stating that the control in Heavy Rain received very positive feedback despite the initial assumption from critics that the Dragon's Lair-esque gameplay would turn players off." (Beyond, PS3)

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Walker  +   927d ago
can't wait
BanBrother  +   927d ago
Same. It is my most anticipated game of the year, even more than TLOU, and that is saying something.

PS: Everytime I see you post, that picture reminds me of Aragorn from TLOTR, The Two Towers when he is all beat up. Or just a zombified version
BlmThug  +   927d ago
Heavy Rain was amazingly amazing :D If Beyond is better, my jaw is going to spend some time on the floor because whilst I was playing Heavy Rain, I noticed I kept saying "wow that looks epic. Wow that was amazing"
GribbleGrunger  +   927d ago
Sounds very interesting. Read a more in depth version here:

http://www.polygon.com/2013...
#2 (Edited 927d ago ) | Agree(15) | Disagree(1) | Report | Reply
Outside_ofthe_Box  +   927d ago
***"There are no QTEs, Cage says. Instead, Beyond will introduce new gameplay mechanics that offer similar advantages, but "play more in line with what gamers expect" from a modern action-adventure game."***

That is great to hear.
Sizzon  +   927d ago
Can't wait for Beyond.

Loved Heavy Rain, there's nothing like it on the market.
IronFistChinMi  +   927d ago
Cool, HR was kinda clumsy to control. Really looking forward to this.
hulk_bash1987  +   927d ago
Definitely one of my day 1 purchases this year. I loved indigo prophecy and heavy rain. GOW Ascension and Bioshock Infinite in March, TLOU in May. Great start for gaming this year.
o-Sunny-o  +   927d ago
Kinda is right but it was good enough controls worked fine. I mean I played Shemue just fine.
Fez  +   927d ago
Justin Bieber confirmed? Day One.
DanielForth  +   927d ago
No quick time events??
JAM_brz  +   927d ago
Lets wait for what kind of mechanics Cage could create. At least, he's got a innovative way of make games. And that's good in a industry that are full of FPS.

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