BT: I feel bad for Gearbox Software. First they fail to salvage the infamous vaporware that is Duke Nukem Forever after 15 years in development. Then they went and anchored themselves to the Colonial Marines concept for 7 years. Long development cycles are not this company’s friend. On the plus side, maybe they can escape some of the blame here. After all, Randy Pitchford recently said that TimeGate Studios did about a quarter of the work, although “if you take pre-production out of it, their effort’s probably equivalent to ours.”
… or maybe that makes it worse. I can’t tell anymore.