PSXExtreme writes: The original Far Cry introduced a few interesting concepts, but for the most part, it was a pretty standard FPS. The sequel, scheduled to arrive some time later this year, may implement a truly revolutionary style of gameplay for the first-person shooter genre; one that emphasizes player freedom. Ubisoft Montreal explained much of this theory at last week's Game Developers Conference, and as it turns out, the player will experience both a linear storyline and the thrill of deciding what to do and when to do it.
One of the features that garnered a ton of attention at GDC 2008 was the Infamy Rating we'll have in Far Cry 2. Depending on this rating, NPCs will interact with you differently, and that's the crux of the gameplay experience (beyond the combat, of course). Will this NPC be friendly or hostile? Will they respond favorably to you? Do you have the edge due to your Infamy level? All of this plays a role, even to the point where your health will actually increase with a lower Infamy rating.