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Submitted by Tolkoto 684d ago | interview

How much choice did the player really have in The Walking Dead? (interview)

We speak with the Telltale Games CEO Dan Connors about what went right and wrong with season one of The Walking Dead and what to expect next. (Dan Connors, iPad, iPhone, PC, PS3, The Walking Dead: Episode 1 "A New Day", Xbox 360)

SybaRat  +   684d ago
None. It was all for Clementine.
Robochobo  +   684d ago
Can you imagine instead of, "What would you do for a Klondike bar?" You'd have billboards and ads with, "What would you do for Clementine?"
DV_Bastian  +   684d ago
Little choice, lots of illusion of choice.
MmaFan-Qc  +   684d ago
as long it does the job, its perfectly fine.
Reverent  +   684d ago
Agreed. It was kind of like reading a comic book. You were really just there for the ride, and it was very entertaining so I'd say it was a job well done.
MysticStrummer  +   684d ago
Yeah not much meaningful choice but better illusion of choice than most games that claim to do it.
BitbyDeath  +   684d ago
Good interview, i hope they fix it in Season 2. Sure some situations it makes sense where it just happens but none of the game had real control.

Duck or Ben for example would have been left for the crows long ago if i was given the chance.
Soldierone  +   684d ago
There was only one episode you had a choice that mattered, it was in episode 4 I believe where you could actually save people or have a different ending.

Then they ruined it in episode 5 by making that decision not matter anymore and going back to linear. The only thing your decision did was change the direct line of dialogue following it. If you picked "the wrong one" then the character tells you "you are wrong" and if you picked the "good" decision, the character will say "good job."

I'm crossing my fingers with the success this game got that they have a bigger budget next season and let it really spread out a ton.
Bimkoblerutso  +   684d ago
Kinda hope they pick a character to follow that they're not just going to kill off, too. Don't get me wrong, I don't mind a sad ending, but it just seemed like such a generic zombie-genre end to Lee's story. It's not like they got to know each other well enough for her to remember him as anything other than one of her many surrogate caretakers that she's likely to meet in the rest of her traumatic life.

Kinda made me wonder why they picked Lee as the character to follow now that the whole thing didn't really amount to much...
#5.1 (Edited 684d ago ) | Agree(0) | Disagree(0) | Report | Reply
deantak  +   684d ago
nice interview.

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