Crytek tells fans patches occur 'later and less frequently' than on PC because of certification constraints.
Good. I'm sick of waiting for months for a simple fix because they have to get the console versions through certification.
Pretty much why pc gets skyrim patches first all the time. Crysis should have nevr been on console in the first place. Part 2 sold less on 3 platforms over all than crysis 1 on one platorm. Look now you can cloak while shooting, play a bad ass with no challenger. http://www.youtube.com/watc... Oh joy. I will not be playing any shooter for a few months. Sick of em.. Their is a new shooter every week.
Pc gaming is used to having broken games and that's why I appreciate the quality control on consoles.
what quality control ? You are dreaming . It's usually the same broken ass patches , patches as broken only later
Just putting you right on the "Look now you can cloak while shooting, play a bad ass with no challenger." statement. I'm guessing you're suggesting that's also the same for the multiplayer aspect....Well on the multiplayer front the cloak will still disengage once the player starts firing, and cloaking in itself is still rather pointless, you can see people easily who are cloaked. This is coming from someone who's played the pc beta and has a 4 kdr.
"what quality control ? You are dreaming . It's usually the same broken ass patches , patches as broken only later" I guess you were addressing me? You could probably count on one hand how many patches the Halo series has had. Nintendo stuff? Bring me a link(no pun intended) that provides evidence of buggy code needing to be patched for the public. Nintendo and Halo = consoles = quality control. You're welcome(for the above examples) and I'll thank you in advance for any link you could provide.
Of course there are example of games with little issues it still hardly outnumber andoutweight problematic cases . For starters and for a while you'd hardly see a Nintendo game being able to be patched and fixed till recently . Wich still actually provoked rare stuff like : http://www.vg247.com/2011/1... A lot of their recent glitches have to do with backtracking; -Super Paper Mario; iirc you couldn't progress if you went back to talk to someone before getting a key -Metroid: Other M; if you backtrack at a certain point a door will stays closed forever and you can't complete the game -TLoZ: Twilight Princess; if you save in a certain room, quit and reload you can't progress further Also impossible to finish if the player saved and quit at the wrong time after crossing a bridge which subsequently gets broken. -Pokemon: R&S; after one year berries would stop growing Fire Emblem Radiant Dawn (US release). Path of Radiance save transfer will lock game up if the Path of Radiance game has any saves played on easy difficulty (also, it labels the other difficulties incorrectly). nintendo QA (and the collaboration between QA and the DEV) is still relatively the best in this industry ... along with 1st party QA usually . However the rest of the console world ? Everything Fallout 3 in dlc was a nightmare at their launch , even on 360 . Zombie got a nasty glitch i can't really discuss http://forums.ubi.com/showt... Castlevania: Lords of Shadow error erased PS3 save data when it was released Far Cry 2 has the infamous 27% Glitch, so named because it occurs when you have gotten to 27% completion. It only happens sometimes, but what does happen is that one of the factions' mission-giving Non Player Characters fails to spawn. This prevents you from completing the game, as you have to do all the story missions in the Northern District to go to the Southern District and then finish the game. The only way to avoid it is to restore from a save before 27% completion and hope it doesn't happen again. Ghostbusters for both the 360 and the PS3 had glitch(es) that made two of the multiplayer achievements/trophies impossible to get. It was finally patched, 18 months later! And the real kicker is the patch only worked if the player hadn't already met the requirements for the achievements/trophies. Which meant practically everyone was screwed I wont bother listing everything . But all the time we get console games released as broken if not more so than their pc version , despite so called QA testing and certification processes . DOA's 5 1.03 patch was up for certification for a while , only to need a fix this month . What's the hell did they even certify for months since the bug is tied to a core mechanic of the game ?
With this kind of PR, Crytek should just avoid consoles all together. They still have yet to make a game that is worth a damn anyway.
I thought this was common knowledge by now.
Everything is news if it will get you hits.
If Crysis 2 on 360 is anything to go by, Crytek acknowledges major bugs but doesn't patch, ever, so who cares how frequent or infrequent the patches are. FU Crytek, I will never forget the grain glitch. Your user base will fall, just a matter of time. Your engine pales in comparison to next-gen offerings.
Ever sins the degrade from Cryengine 2 to 3 to allow they Crysis to run on consoles they already lost almost all of there pc fans.
They havent fixed the tooled up achievement glitch yet.
And the problem is? I hate opening Steam because it almost always needs an update. Significant updates are handy, but your game shouldn't be broken to a point of needing constant patches anyway. Sometimes the certification process slows down a needed patch, but often times I appreciate it because we don't need to update games EVERY single time we want to play.
It doesn't though :/ Unless you only go only Steam rarely I suppose. Even when it does update it doesn't take long to do so.
so this game is full of bugs??? alot of Frame Rate scales. if they know that Crysis 3 will have some problem why don't fix it before the launch???? EA+CRYTEK+DICE=Dumb at work
Woah, bringing a whole different company into the mix? It's not even Crytek's fault (or DICE). It's the cost of putting up a patch (looking at Sony and MS), the certification (looking at them again), and the obvious limitations that a publisher (EA) will set on their developers. Maybe they can't fix it beforehand because: A) they're already printing the discs, B) they're on a super-tight deadline, or C) they're already printing the discs AND they're on a super-tight deadline.
all gaming companies need to release a game without a problem they can take all the time they need it....
Say what you want about Crytek, but when it comes to breaking news. They're always on the ball...
Personally I see patching as a positive, not a negative. I mean patches remove bugs and glitches and improve balance or even add content or graphical improvements. For instance, if Capcom patched Street Fighter IV more often the game would be so much better. Only problem is when publishers decide to publish an unfinished game and want to fix it by patching it later. But this usually leads to bad image and poor sales so I don't think it's a big problem.
I see it as both a boon and curse . And more often a curse than a boon . Most of the currently fixed stuff wouldnt need patches if the certification and QA were worth more . And so far , this gen , pretty much all of the best sellers of every genre (saves platforming with nintendo and hack and slashes with God of War ) have been quite bugged and needed heavy patching , so i'm not seeing the bad image and negative effect on sales
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