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Puzzle Quest: Galactrix Preview from GamersInfo.net

Suppose you're the developer who created Puzzle Quest: Challenge of the Warlords, and can say with confidence that you are responsible for 1000s of hours of lost sleep and an increase in caffeine consumption in the year 2007. Would you simply sit back and rest on your ... laurels? Not if you're Infinite Interactive. No, you'd buy stock in Starbucks then make a sequel - and put it in space.

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