The Last Of Us Has One Flaw

Josh Wirtanen of CheatCC writes " The Last of Us is a game that a lot of people are excited for, and I’m definitely one of those people. There’s just so much to love about Naughty Dog’s foray into the horror genre, and I’m sure a lot of my peers in the games journalism industry are already making a mental note to keep this one in mind when 2013’s Game of the Year season comes around. And that’s probably valid. Still, I can’t help but feel a bit pessimistic about one particular feature of this game."

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GalacticEmpire1770d ago (Edited 1770d ago )

It's just too awesome.

Cerealously though, when I saw the latest crap-your-pants video and heard of the 'listening' feature I knew it was going to come under fire.

Naughty Dog have included this because its a gameplay design that fits with the thier desired feel for the game. It must enhance the experiece or they would never have included it, after all it's Naughty Dog we're talking about here.

Not everyone at home has a great 7.1 surround sound setup and, as advanced as the sound will be in game, it's necessary for some to be able visualise the audio clues.

chobit_A5HL3Y1770d ago

did you just put "cereal" in the word "seriously"?...

theBAWSE1770d ago

naughty dog should make listening mode an option at the start of the game

be great for deaf gamers

Nimblest-Assassin1769d ago

Well this type of mode is common in stealth games now

Batman Arkham games
Assassins Creed

I guess its done so the player can come up with a solution to how to deal with enemies

Also... im sure they will disable it on harder difficulties

Kevin ButIer1769d ago

lol that cereal guy made my day...

On topic... it's kinda early to get that specific with in game mechanics, lets wait and see how it works trough actual gameplay

EeJLP-1769d ago

Interesting article, haven't heard about the feature before. Sounds like Situational Awareness in Uncharted's multiplayer where Elena Fisher is suddenly a Chimera who can see through walls.

Unless you're a Chimera (Resistance) seeing heat signatures, or you have some sort of heat sensor equipment in a tactical shooter like Rainbow Six.. seeing through walls is pretty stupid.

Hopefully it's not so blatant. I haven't seen any footage on it yet. I thought Batman's detective mode was dumb too when I first played the demo. It's feels like cheating or super easy mode knowing where everyone is around every turn, well before you get there.

zeee1769d ago (Edited 1769d ago )

Actually, the author answered his own concern. Read below:

"Now, I understand that Listen Mode is basically a visual metaphor. It’s an on-screen representation of the game world’s unique “soundscape,” one that’s been designed from the ground up to direct players in its combat/stealth scenarios. Joel can’t literally see through walls; his senses are just finely attuned enough that he can judge enemy locations and things using nothing but audio cues."

I think he got that part right. It explains everything quite beautiful. What's the confusion then?

GalacticEmpire1769d ago

Yeah, I made a South Park reference and people are actually critising my English down below lol.

Or maybe I'm just an idiot who actually thought seriously was spelled like that and South Park provided a fortunate scape goat for my illiteracy? Just... maybe.

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deafdani1769d ago

Puns are cerealous business.

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MmaFan-Qc1770d ago (Edited 1770d ago )

peoples camplaining about the "Listen Mode" really need to understand something really important.

its better to have the option WHEN YOU DONT NEED IT ....than NOT HAVING IT WHEN YOU NEED IT.

you know, a condom.

miyamoto1770d ago (Edited 1770d ago )

ROFL...ha ha correct.
maybe they put it for those who dont like random active encounters of the third kind....better err in the side of caution than instantly meet your destruction
for those man enough to face them Clikers by all means dont use Listen Mode

Outside_ofthe_Box1770d ago

Lol exactly. If you don't like "listen mode" you don't have to use it. There may be a situation where trying to realistically rely on sound might make a certain level hard to beat and thus "listen mode" because an option you can use if you ever decide to give up on playing the game realistically due certain areas being too difficult.

zeee1769d ago

Hahaha! Good one MMAFAN-QC. Same goes for toilet paper :)

clearelite1769d ago

....or a big net, in case Man Bear Pig makes an appearance later in the game.

I agree though and learned to appreciate listening in counter strike.

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wsoutlaw871770d ago

I agree. If part of the game is listening to where the enimies are than its awesome thst they are spending time to make the audio great for people wih great sound systems or head sets. For the people who dont, im sure this visual hearing is neccessary. I just shows you visualy what the charecter hears

j-blaze1770d ago (Edited 1770d ago )

no it's not awesome they said the game is going to be very realistic, and now they also added auto aim "click the new gameplay vid at 00.42" it pointed at the zombie before you even see it..all that kills suspense and surprise element and makes the game too's going to be like this.. pick a brick use the magical Listen Mode or auto aim it'll detect the zombie for you, kill it, repeat

Pintheshadows1770d ago

Haha, good ol' J-blaze, the warrior against Naughty Dog strikes again. You do know that listening isn't a magical power right?

Nimblest-Assassin1769d ago (Edited 1769d ago )

Im guessing this is what you are thinking J-blaze


Kinda annoying seeing you desecrate the image of a cool villain with your ignorance

MysticStrummer1769d ago

Do you even care how moronic you seem j-blaze? I'm guessing no.

BlmThug1770d ago

Oh well as long I'm not forced to use it, which I'm not :D, then I don't really care.

Campy da Camper1770d ago

Sennheiser 280 HD Pros ftw!

toxic-inferno1770d ago

I agree about the 7.1 surround sound comment. I'm still using basic stereo! But the only way I can truly see this mechanism working effectively in such a gritty title is if they implement a way by which the "Listen Mode" can make mistakes. I've often thought of this as something I'd like implemented into a game.

Basically, if the "Listen Mode" is merely a representation of what Joel can deduce, then the "projections" he can "see" are merely based on interpretation. It is therefore possible for Joel to misinterpret the sounds he "hears", which would actually work against you if you relied too heavily on it.

A simple example; if there are enemies approaching, Joel might have a fairly good idea where they are, but knowing the exact numbers of those enemies would be very different. Additionally, enemies could "fool" the player, by throwing rocks around to make extra noise.

Monolith1770d ago

Your on to something. I like!

rainslacker1770d ago

That's actually a very clever game play mechanic you thought out there. Good job.:)

WeskerChildReborned1770d ago

Yea i specifically like this feature, it adds more to the survival gameplay.

joab7771769d ago

I dont understand his problem. It seems that it is entirely optional and that they created a new system that will allow ppl to use good headphones to determine location. That is amazing. But can u imagine the backlash from the deaf community if the game was predicated on listening and there wasnt an alternate way to do it. Also, many ppl may want to enjoy the story and world but not sit and listen for sound cues. I dont think he thought this through.

DigitalAnalog1769d ago

From what I've heard with the "listen mode", ND could at least used something a little more minimalist like the sound detector in Peace walker. It basically shows a circle as an audio queue to determine the enemies location. I can definitely see that a see-through concept could easily put a lot of people off in the immersion but to those with a 5.1 surround or the PS3's very own 7.1 virtual surround headset may prove a better alternative.

Dilldo_1769d ago

LOL your english sucks donkey balls

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smashcrashbash1770d ago

I don't see what the big deal is. Isn't it better to at least know where you enemies are so you can avoid them? If you just relied on just simply sound cues it would make it very hard to figure out whee the noises are actually coming from. And in a game like this you need to know the specifics or you will be getting a whole bunch of cheap deaths. Remember the clicker can kill you will one hit and noise and sight will alert the other infected. So if you go in not knowing where exactly the enemy is you could walk right into a clicker and be killed instantly.Sound cues won't tell you how close the infected is and how quiet you should be so it won't hear you or where to hide so it won't see you.At least if you know where they are it will give you room to form a strategy.If not it will just be trial and error seeing that they don't even stay in the same place each time. Then you will know which doors not to go through, when exactly to move and if you should duck down if they are coming to where you are hiding.

DigitalRaptor1770d ago (Edited 1770d ago )

Some people just don't think deep enough about the issues they're complaining about before they hit the publish button. You're doing a better job than these "journalists" every day of the week. Let's keep it that way mate.

Now I'm not implying The Last of Us will be perfect, as I'm sure there will be some genuine downsides, but surely true logic has to prevail, and you have provided it, so here, have a bubble!

Plus isn't Listening mode optional? Jesus!

32froshes1770d ago (Edited 1770d ago )

This author says he played the game for 30 minutes, sat down to talk with the Creative Director of the game, and then formed an opinion based on that. How is that worse journalism than a person reading the article and saying "I don't really see it that way?" Especially when that person hasn't actually played it or spoken with the people who made the thing.

In fact, I'm willing to bet that most of the people who are posting comments haven't even read the article all the way through.

Also, I like your Drippy avatar. Ni No Kuni is fantastic.

Longsama1770d ago

I don't think it's that big of a deal but i see where he's coming from with the atmosphere Naughty Dog has created with this game it kinda feels like cheating. I just couldn't imagine being nearly as terrified playing dead space 2 if i could see through walls

smashcrashbash1770d ago

Yes I understand that you would think that way but any other way would just result in your constant death.It's different with Dead Space.You are armed to the teeth and you are not teetering on the fact that the next thing can kill you instantly if you don't have any bullets or if it even hears you at all. Think of it like this. Suppose in the room are two clickers and a whole bunch of runners. You have to depend on sight or sound to determine where they are but if you get too close the clicker might be close enough to hear you or you might be in the sight of the runners and fighting them will alert the clickers so double trouble from them.If you can't determine where each thing is it will be very hard for you to sneak by. And this is not Batman where you can just jump in a grate or leap to ledge above or use your grappling hook to pull yourself out of danger or Dead space where you can just pull out a bunch of guns so you have to be extra careful.

The terror comes from that your next move could easily be your last and that you have to be extra cautious or you are dead meat. It's no different then Batman AA. It make an effective strategy you had to know where your targets are at all times and that didn't take any of the peril away from the game. Many times I used my vision in the Batman games and still got discovered and gunned down and he could at least still fight back.In this case you don't have many options if anything or anyone finds you sneaking around so ND at least has to give you some sort of advantage or like I said it would just be a whole bunch of constant cheap deaths as soon as you make even the slightest sound or mistake which I am sure is not what you want.

I understand your concern but I am sure it will work out just fine.Besides I don't think that Last of Us main goal was to terrify you like other games attempt to do. I think they were going more for despair,hopelessness and a sense of loneliness then heart stopping terror. If that was their main goal I think they would have made the infected the main enemy and the main point of the game.

Ace_Pheonix1770d ago

I have two comments for this that could make everyone happy. The first one being MGS4 perfected this mechanic with the Threat Ring. A nice little visual audio aid that made sneaking so much better without blatently breaking the game. It felt natural, like hearing, when you looked at it. Didn't know exactly where the noise was coming from, just a general idea. Naughty Dog should just steal this, because it worked so damn good. Kojima already has good report with them, I'm sure he wouldn't mind. Hell, he'd probably even like a cameo feature in it, like finding a Solid Snake action figure or something. That'd be awesome. The other idea is that they could have Listen Mode disabled on harder difficulty settings. Problem solved, everyone's happy.

Longsama1767d ago

That makes a lot of sense and I feel like listen mode being disabled in a higher difficulty is actually decently likely

1770d ago Replies(9)
Walker1770d ago (Edited 1770d ago )

Listen Mode is a good optional choice . Anyone can listening and it's not a suprehero ability !

in naughty GOD we trust .

Veni Vidi Vici1770d ago

There's a big difference between listening like a human and listening like a fricken bat. We don't have sonar. It's saved by the fact that it's optional but it shouldn't even be in there unless it's in an easy mode or something.

Just_The_Truth1770d ago

I guarantee you'll use it at some point. Clicker can kill you in one hit, there's a reason they added it.

aquamala1770d ago

I think the game is delayed to 6/18, just got an email from Best Buy because I pre ordered.