Josh Wirtanen of CheatCC writes " The Last of Us is a game that a lot of people are excited for, and I’m definitely one of those people. There’s just so much to love about Naughty Dog’s foray into the horror genre, and I’m sure a lot of my peers in the games journalism industry are already making a mental note to keep this one in mind when 2013’s Game of the Year season comes around. And that’s probably valid. Still, I can’t help but feel a bit pessimistic about one particular feature of this game."
Cerealously though, when I saw the latest crap-your-pants video and heard of the 'listening' feature I knew it was going to come under fire.
Naughty Dog have included this because its a gameplay design that fits with the thier desired feel for the game. It must enhance the experiece or they would never have included it, after all it's Naughty Dog we're talking about here.
Not everyone at home has a great 7.1 surround sound setup and, as advanced as the sound will be in game, it's necessary for some to be able visualise the audio clues.
Related image(s)
be great for deaf gamers
Batman Arkham games
Assassins Creed
Hitman
Dishonored
I guess its done so the player can come up with a solution to how to deal with enemies
Also... im sure they will disable it on harder difficulties
On topic... it's kinda early to get that specific with in game mechanics, lets wait and see how it works trough actual gameplay
Unless you're a Chimera (Resistance) seeing heat signatures, or you have some sort of heat sensor equipment in a tactical shooter like Rainbow Six.. seeing through walls is pretty stupid.
Hopefully it's not so blatant. I haven't seen any footage on it yet. I thought Batman's detective mode was dumb too when I first played the demo. It's feels like cheating or super easy mode knowing where everyone is around every turn, well before you get there.
"Now, I understand that Listen Mode is basically a visual metaphor. It’s an on-screen representation of the game world’s unique “soundscape,” one that’s been designed from the ground up to direct players in its combat/stealth scenarios. Joel can’t literally see through walls; his senses are just finely attuned enough that he can judge enemy locations and things using nothing but audio cues."
I think he got that part right. It explains everything quite beautiful. What's the confusion then?
Or maybe I'm just an idiot who actually thought seriously was spelled like that and South Park provided a fortunate scape goat for my illiteracy? Just... maybe.
its better to have the option WHEN YOU DONT NEED IT ....than NOT HAVING IT WHEN YOU NEED IT.
you know, kinda.....like a condom.
maybe they put it for those who dont like random active encounters of the third kind....better err in the side of caution than instantly meet your destruction
for those man enough to face them Clikers by all means dont use Listen Mode
I agree though and learned to appreciate listening in counter strike.
http://www.quickmeme.com/me...
Zeta-facepalm
Kinda annoying seeing you desecrate the image of a cool villain with your ignorance
Basically, if the "Listen Mode" is merely a representation of what Joel can deduce, then the "projections" he can "see" are merely based on interpretation. It is therefore possible for Joel to misinterpret the sounds he "hears", which would actually work against you if you relied too heavily on it.
A simple example; if there are enemies approaching, Joel might have a fairly good idea where they are, but knowing the exact numbers of those enemies would be very different. Additionally, enemies could "fool" the player, by throwing rocks around to make extra noise.
Now I'm not implying The Last of Us will be perfect, as I'm sure there will be some genuine downsides, but surely true logic has to prevail, and you have provided it, so here, have a bubble!
Plus isn't Listening mode optional? Jesus!
In fact, I'm willing to bet that most of the people who are posting comments haven't even read the article all the way through.
Also, I like your Drippy avatar. Ni No Kuni is fantastic.
The terror comes from that your next move could easily be your last and that you have to be extra cautious or you are dead meat. It's no different then Batman AA. It make an effective strategy you had to know where your targets are at all times and that didn't take any of the peril away from the game. Many times I used my vision in the Batman games and still got discovered and gunned down and he could at least still fight back.In this case you don't have many options if anything or anyone finds you sneaking around so ND at least has to give you some sort of advantage or like I said it would just be a whole bunch of constant cheap deaths as soon as you make even the slightest sound or mistake which I am sure is not what you want.
I understand your concern but I am sure it will work out just fine.Besides I don't think that Last of Us main goal was to terrify you like other games attempt to do. I think they were going more for despair,hopelessness and a sense of loneliness then heart stopping terror. If that was their main goal I think they would have made the infected the main enemy and the main point of the game.
in naughty GOD we trust .
Naughty Dog have said themselves that it isn't short though, so I'm just going to go by their word.
that's the only flaw I can find..
I bet is not going to be perfect but o well.
So why talk crap about it, stop being so ANAL.
If you want to cheat, have at it. I won't touch it. Games are getting way too easy nowadays.
Go back and try Battletoads, Mario without warping, etc and see the difference in difficulty. I've seen many articles here about how games are way too easy now. It's the truth. Younger people just don't realize it because they grew up with easier games.
smashcrashbash gave a perfect example above about a room with a mixture of enemies. Navigating such a landscape IN REAL LIFE would require VERY CLOSE ATTENTION to the details of what you hear. And what do we have in Joel but a survivor who's extremely experienced AT SURVIVING?
In real life, someone who's been through enough experiences can- if they've been paying attention- give you a rather accurate idea of who and what's in a room based on how it sounds. Blind people can do it, to a certain extent; if your life depends on it, I hope you're able to, as well.
Seriously, you're overthinking it. Either that, or not thinking it through enough.
It sounds like you only play games to feel a sense of accomplishment or self-validation of some sort, which I find cheesy and totally out of place in videogames.
While my accessment of you is based on a quick observation of your post and completely irrevalent I feel compelled to inform you, but most of us play games to have fun.
You speak of real life while discussing a videgame. A VIDEOGAME. This is not real life.
Playing in stereo is like playing with one eye covered, you just dont have that awareness of your surroundings.
You have to wait till you SEE something to know where it is, but how many times in a game have you reacted first to the sound offscreen?
Especially shooters.
How is anyone playing online without surround or at least simulated surround headphones?
Still, its good its optional.
What that means is anyone's guess.
http://dispatches.cheatcc.c...
I think TLoU might be stretched out even further because I plan to do alot of sneaking, observing and even replaying levels to toy with the AI.
Maybe they'll make it less precise. If it's precise to the point where you can actually see their silhouettes, then that's just too much. I hope they make it so that you can detect enemy positions, but instead of a silhouette it's just a mid-sized, blurry, highlighted area. You know, keep it vague.
It's optional...so stop whining...
..it's not black enough.
Where is it written that we all have to play the same game the same way?
Some of you need to get off your high horse and realize not everyone wants to play like you nor do we get the same enjoyment from the same games. Some of us actually have a life and play games to have fun, not as a way to feel better about our sorry lives. Most of us are not tracking down who beat what game what on what level because most of us are not playing to impress others, we are playing for ourselves.
Damn, how hard is it to understand give everyone opitions and play how YOU want and stop trying to dictate how other gamers should play THEIR game.
Also, the author kinda jjust confirmed TDM(infected vs non-infected) for MP.
GOTY
three words:
"Only on Playstation"
I absolutely DONT want xray vision and being able to see which direction the enemy is facing and when he starts to turn like Hitman Absolution.
I would prefer it more like XIII (anyone remember that) where you just saw a tap tap of footsteps, but obviously not so cartoony. Maybe just a blur or a soundwave radiating.
And I want not just the option of not using it, but disabling it completely.
At least its optional, I really hated the stealth camo in Ghost Recon FS. It was always on whenever you crouched and made the game so cheap. It didnt even have a battery or anything to make its use limited.