GB:People keep wanting to paint Antichamber as some sort of "messed-up" puzzle game, like it's wild and crazy. There's nothing particularly crazy about this first-person puzzle game. It actually adheres to a very specific set of rules and applies ice cold logic across all of its obstacles. The catch is that those rules and that logic don't even attempt to match up with what we use on a day-to-day basis out here in the real world. While there are specific sequences you'll need to solve, the larger puzzle in Antichamber is figuring out what, exactly, this world can throw at you and then remembering to try these techniques in the appropriate spots. It gets clunky in a few spots, and I certainly found myself in one or two cases where I felt like the game's attempts to communicate its own rules to players could be laid out more effectively, but by and large Antichamber is a wonderful game that employs a terrific sense of style to feel larger and grander than it would otherwise.