Wii U Daily takes a look at hints of Wii U Zelda in the recent Hyrule Historia book.
Good read - If they want to tie-up the loopholes in the timeline they probably should do a game where time travel is more precise or spans the length of the many time lines. In this way, they could implement out of sequence dungeons because through the dynamic of time travel you could have a Weapon for a Dungeon before you actually Quested for it- simply because you will one day, in the past find it. As long as they allow the character to step outside of time in some way- or maybe time travel by spirit into incarnations or future incarnations of himself - it would all make sense.
Nice read......really gets yout thinking as to where they will go next ! *Personally I want a game set in the timeline of when the Great War took place.
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