'Videogames aren’t always logical, nor should they always be. One of the most successful video game franchises, and one of the highly rated as well, involves a cheery red-hatted Italian plumber venturing through lands of domesticated dinosaurs, side-strafing muffins with grimaces on their brown faces, and murderous, giant turtles at every turn. However, video games are not always solely about sheer fun and play. Sometimes they try to tell you a cohesive story that you could relate to, and, even if it’s 500 years in the future, you could maybe see it happening. That’s because they try to base the narrative and world itself within rationality. This allows the gamer to feel more connected to the game, some times. Now, of course, developers must not base their games in what is possible to immerse gamers. Incredible pieces of gaming like Journey and Limbo are very abstract, and obviously aren’t meant to be taken as literal. They’re artwork, and they are creations of a collective team of human minds, crafting an experience that evokes from the gamer emotional responses, goose bumps, chills, etc. But there is a very, well, vague line between these extremes.'