Submitted by Emilio_Estevez 970d ago | review

Dead Space 3 Review | DaxGamer

DaxGamer writes:

'Videogames aren’t always logical, nor should they always be. One of the most successful video game franchises, and one of the highly rated as well, involves a cheery red-hatted Italian plumber venturing through lands of domesticated dinosaurs, side-strafing muffins with grimaces on their brown faces, and murderous, giant turtles at every turn. However, video games are not always solely about sheer fun and play. Sometimes they try to tell you a cohesive story that you could relate to, and, even if it’s 500 years in the future, you could maybe see it happening. That’s because they try to base the narrative and world itself within rationality. This allows the gamer to feel more connected to the game, some times. Now, of course, developers must not base their games in what is possible to immerse gamers. Incredible pieces of gaming like Journey and Limbo are very abstract, and obviously aren’t meant to be taken as literal. They’re artwork, and they are creations of a collective team of human minds, crafting an experience that evokes from the gamer emotional responses, goose bumps, chills, etc. But there is a very, well, vague line between these extremes.' (Dead Space 3, PC, PS3, Xbox 360) 8.9/10

zalanis  +   970d ago
Im sorry but giving this game a rating past 7 is way too high. And im being generous. Im gonna keep it only to complete the trilogy cuz not only does the game fail with cheezy diaologue and boring gameplay but wht is up with the graphics?? I mean for a 2013 game funded by EA themselves, why doesnt ISSAC look as good as SHEPERD. Unacceptable. And whts with the clouds in the opening intro?? They look like to be sprites like in those pop-up books. Unacceptable. The only thing saving this game is the story
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CaptainCamper  +   970d ago
The PC graphics are nothing short of awful. The lip sync and face appearances aren't even close to matching the par of current gen games.

Outside of the story the game offers repetitive combat, repetitive environments and for god sake, how many elevators do you need in a single game? Learn how to create distinct environments already.

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