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Submitted by Gekko 838d ago | interview

Deadly Premonition: Director's Cut Preview | IGN

Keza MacDonald: ''Hidetaka Suehiro – or SWERY, as he prefers to be known – has had the chance to do what very few game creators get to do: go back to his game after the critics have had their way with it, and make it better. Not THAT much better, admittedly, but then making Deadly Premonition too much better would rather undermine its shonky charm.

The original Deadly Premonition was at once one of the best and worst games I’d ever played back in 2010, an entrancingly bizarre suburban horror-adventure at turns undermined and enhanced by comically dreadful driving and shooting, extraordinarily weird characters and a story that’s totally compelling despite the fact that it makes almost no sense whatsoever. It’s often said that it’s the video game version of Twin Peaks, and it certainly has that destabilising, post-structuralist Lynchian thing going on. I still can’t quite decide whether it’s intentional.'' (Deadly Premonition: The Director’s Cut, PS3, SWERY, Xbox 360)

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