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Submitted by tom110584 568d ago | opinion piece

Monday Musings: Which areas should developers focus on for next-gen games?

El33tonline writes:

"The Wii U kicked off the eighth generation of consoles in November last year and recent rumours point to Sony and Microsoft’s next-gen systems being introduced before the end of 2013. With great power comes great responsibility so a question I’ve been mulling over lately is which areas should be the focus for developers making games for next-gen hardware." (Microsoft, PS4, Sony, Wii U, Xbox One)

CouldHaveYelledUiiW  +   568d ago
They have made strides in first person shooters but it still needs work. And it still needs to be applied to other things-

They say that they want death to matter more to the player BUT I think it would also be good if death mattered to the Lead Bad-guy.

Like say what if you had a Zelda that had this mechanic. (I use Zelda so that I don't have to use vague names).

Say you're a player that decides not only to fight the monsters and the ancient evils of the dungeon but you decide that you want to antagonize Gannon's personal guard.
So, Every night you destroy supplies at their camps and kill men. They beef it up, but you keep it up. They send in better soldiers but you get better and better.

Ultimately, the game realistically sends word to Gannon- who makes the in game travel time on horseback.
When you come back for another night of Fun; Gannon, in all of his in-game power, steps-out of a tent- making you crap your pants, and giving you a unique experience.

This would be great because it did not have to happen here. It could have been anywhere- like in player vs. player another player will not allow you to keep doing the same thing over and over.

It would also be great if a bad-guy only had a limited pull of men and they would have to use all of the same in game ways to heal their men that you must use.
-Fire Emblem is great like that- If you have a wounded bad-guy the opposing army will send a healer to help them because they value their limited pull of soldiers. This mechanic effects strategy- making you sweat about each unit’s Power: Attack power, one strike finish, critical potential, or who is in the area to assist them..

Finally, I think about Skyrim and how they created the dragon to just be dragons. They were set to fly around a particular area or attack you when you speak to that guy. They were just given a Programmed (realistic-nature-like) behaviors that may or may not impact your game play.

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