Dark Messiah is a frustrating title, since moments of fun are outweighed by long stretches of tedium. The ability to use the environment as a weapon means you can cook up some gleefully violent ways of dispatching enemies, but it's largely unnecessary. Including different attack styles through classes is a nice spin on traditional first-person titles, but the silly character restrictions and linear stages don't encourage repeat visits. Factor in a choppy, glitchy engine, and you end up with a disappointing port that puts the "mess" in Messiah.
• Inventive use of physics
• Four distinct character classes
• Five multiplayer modes
• Choppy frame rate
• No choices in stats or skill advancement
• Linear levels
• Dated visuals
Read the full review by Scott Alan Marriott at X-Play.