ZD writes: It’s unquestionable that Ocarina of Time was a revolution for Zelda, Nintendo, and the entire video game industry. While its foundation was instantly recognizable as the standard Zelda formula, it raised the bar for 3D action games and set precedents that are still followed to this day. While one radical opinion is that Zelda games haven’t changed since the release of the original title, a much more common one (an opinion I still disagree with) is that there haven’t been many fundamental changes to the series since Ocarina of Time was released. Whether that’s true or not, it’s nearly indisputable that Ocarina of Time was the last Zelda game to make a huge impact on the industry.
First person like Mirror Edge? No that is not even fun.
Looks great for 15min but then its annoying.
You havn't played all games, have you?
It's like saying how GTA always stayed the same since GTAIII. And we all know that's not true.
For example, I don't remember there being a stealth mechanic other than in Wind Waker. Nor the fact that you have a far more dynamic with skyward sword when fighting enemies. 3 day mechanic majoras mask introduced. Etc, Etc!
First person view would destroy the dynamic of the legend of Zelda series.
Sometimes things don't change because either they simply don't work or it's just a bad idea. The Core hardly changes with any game. It's how the mechanics work that enhance/change the experience.
@WishingW3L below
"how do you even know if it has never been done before?"
Because Miyamoto wanted it to be first person when they were developing OoT. They then changed it because it didn't feel right. And I'm glad they came to that conclusion. If we want Skyrim, we will just get Skyrim.
Never say never. :P
Now a more open world with deeper exploration, that I can get behind.
I'll probably diving into it tomorrow.
I once would have said the same but now-
Twilight Princess is my least favorite Zelda look (the charater models were OK but the world was brown and gray- like some 360 & PS3 games-
SS and WW are my top looks.
Doing a hyper realistic Zelda may rock the "Core" but it would kill the magic for me. I would play it but-
Every Zelda art style is an unspoken character, I rather have something more abstract than real.