RPS:f you take the oath knowing that there’s little complexity behind the front and that, particularly in combat, there are systems that are seriously questionable, you’ll likely see the campaign through to the end. Fundamentally, Omerta lacks the one excellent or novel idea that would elevate it. There is a sandbox option but this is the rare occasion when I’ve found a strategy game that requires a tighter mission structure to reign in its mis-steps. That in itself is telling. It’s a game in need of direction and occasionally it provides that but it’ll never have the freedom of the city.