GE: "Resident Evil 6 sold decently, but sales didn’t come close to Capcom’s expectations. The publisher was hoping the game would achieve s shipment number of 7 million. However, as reported in Capcom’s latest fiscal results, the final figure came in at 4.8 million."
Seriously. They didn't hit seven million units, but it was stupidly overambitious. Very few titles have sold that many, including hardly any of the titles in the Resident Evil series (maybe RE4?).
Personally, the most interesting part of this story for me would be finding out how much it sold pre-owned. It dropped in price quickly pre-owned and month 2 adopters probably had it at a quarter of the price (I can see at least another million sales there, as a result, probably more). Of course, that wouldn't show on Capcom's records.
If they consider 4.8million bad, how will they react to DmC not meeting the 5mill, then 2mill and finally 1.2mill sales expectations?!
Currently I am very disappointed. I just made a cup of tea. Was expectng it to say warm enough to drink for 10minutes but it went cold within 5.
RE4 has "only" sold 7.5 million units, and that's the standout for the franchise. That was amazing though, since Zero and the REmake both sold well less than 2 million units (1.2?) and Code Veronica hardly made it above 3 million over 3 consoles.
Five million for this franchise is about what anybody being realistic could expect. Aside from destroying the pre-owned market and reducing the price of games, there's nothing to suggest RE has it in it to sell any more.
As long as Capcom dont believe they have to scare with budget in order to create a good horror game, I would support it.
Also, even if RE6 was "scary", that doesn't guarantee it would have sold 7 million. In fact, historical data tells us that it would have sold LESS considering the the market for the horror genre is NOWHERE near as big as it was last gen.
Name ONE traditional horror game this generation that broke 7 million? Can you even name one that broke 5? How about 4?
Edit: It was a slip of the finger :P
Then Nemesis dropped to around 3 million and the traditional series never recovered.
And Capcom were consistent to the point where even a massive bump in hardware only saw a graphics change and a slight increase in the number of enemies on screen.
The only evidence we have on the possibility of Capcom going back says they definitely shouldn't. Nothing about current gaming trends suggests otherwise.
According to VGChartz (I know...) it sold less than 3 million copies. Not bad, but by the standards in these comments a complete flop.
Capcom, listen to the fans.
Please.
Or you will keep failing.
DMC hardcore fans - Hey we want the old Dante back and dont f#$k with the formula.
Resident Evil hardcore fans - hey we want RE evil to go back to its roots and be more scary instead of being a run and gun shooter.
Ninja Gaiden hardcore fans - Please make the game hard again and stop catering for the casuals.
Developers - Screw you we want to make money from the casuals just like how Acitivion is making millions from COD by releaseing a casual game reskinned game.
But Resident evil 6 was just flat out terrible. I remember back in the day when shooting a zombie in the head with the Magnum or the Shotgun mean't that zombie was dead, period. Now it's dropping almost a clip in his head then it explodes and some long tenticle comes out WTF?! A positive was the being able to move with shooting. Oh and remove the partner/co-op, it takes the scary out of it and the tactical conserving of the ammo.
Go back to the original formula Capcom, just like with DMC, not DmC.
i liked RE6 to be honest, but it wasn't better than the previous ones.... want to make better sales with next RE? here, one of the main reasons RE6 turned into what it is now is developing the game with Capcom's US and Europe branches so stay away from them next time, second thing, ask Mikami or Kamiya to lead the development and everything will be fixed automatically .. very simple :)
LOL
They make it seem so hard, like it's some secret CIA crap, it's not that hard to understand it failed because it wasn't RE and you ruined the plot.
It wasn't scary, you had pointless characters Piers, Helena, Jake etc and you guys tried to shove too much into the game to please everyone but failed.
they are still so arrogant and they dont admit their mistakes. as long as they are like this they wont get a dime from me.
give me a real Resident Evil with puzzles, maps, a good amount of stress and i'll immediately sign in. stay away from action you guys suck at it.
They will go back to the drawing board and make another in the same ilk, and they will pace their RE games so that by the time the game comes out...action heavy or not it will sell better.
If this series kept with the same truck driving, molasses movement and cats jumping from corners for scares, it would have died.
They did an excellent job of bringing this old dog to the modern era and taught it some new tricks.
It just needs a little massaging to get to where they want it to be.
The worst part was releasing it. Now gamers know what to expect. The second time around it will sell better and make sure not to release it during COD (spring) break.
Glad to hear it back fired and that it didn't reach expectations. It couldn't have happened to a greedier bunch of losers than Capcom and that makes me happy.
So many things wrong and so little right with RE6.
Please Fix the camera, Please Remove or fix the co-op, Please No more QTE, Please No more trial and error deaths, Please Don't give me 30 hours of blah. Please try being scary.
Please have believable characters that I want to be around. Please fix the inventory system, Please give player choices, Please don't limit player movements and interactions, And so on, and so on...
No need to sugar coat failings, how else will one learn from their mistakes.
Underling kiss ass: more QTE's also sir gamers love that!
Exec: ok, squash megaman development, outsource Resi to Nihilistic and let's go full blown 1st person shooter!
Also the game's quality wasnt there.
Forced co-op
Lame over the shoulder camera angle still
Still very actiony
Zombies with guns
Not scary
Linear
Very little puzzles
Those are just are some of the problems.
Please continue your post.
Capcom is tanking so hard this generation, all I can do instead of getting angry is gain a few laughs from it.
Honestly i love and hate Capcom. If you would stop being so greedy you couldve achieved more...listen to the hardcore-fans damnit...
Action Evil 6.