Why are video game successors dominating the market? PCG takes a look back, at the current generation and in the future.
Becouse devs fear losing money by innovating instead of taking risks with new ideas that may fail. It's commom sense. But I don't agree with that attitude, just so you know.
If you spend $100,000,000 on a game engine you would release sequels as well to maximize pay-off on the investment. It has less to do with fear and more to do with sunk costs and brand recognition.
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