Gabe Newell Doesn't Believe in Cloud Gaming

1985FM Writes: “Cloud gaming works until it starts to be successful, at which point, it falls over,” Gabe Newell said at his keynote speech at DICE yesterday. “All the spreadsheets ignore the producing levels that consumer networks use. When everyone starts using a continuous network connection in order to get their applications, prices are going to go through the roof.”

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TurboGamer1932d ago

He also doesn't Believe in the number 3.

guitarded771931d ago (Edited 1931d ago )

Or hygiene... he always looks like he just crawled out of a ditch after a 3 day drinking binge. (Please Note: I did not make a fat joke).

On topic:
I'm not a big fan of the idea of cloud gaming either. Just too many potential issues. Speed and connectivity being the main two off the top of my head.

Minato-Namikaze1931d ago

LMAO, i laughed for like 2 minutes.

On topic:
I like my discs, which is weird cause i like my movies and music (and even money) digital

sdozzo1931d ago

'fat, drunk and stupid are no way to go through life, son.'

joab7771931d ago

Yeah, its not cost productive. Maybe in the future if tech levels off, but right now it only works as a fringe method. Its similar to the problem the iphone created but much bigger. Today Sprint can offer unlimited data because they dont have the number of carriers that verizon does.

rainslacker1931d ago (Edited 1931d ago )

I have nothing against it really. I just don't think it's viable as the only option.

I doubt Sony dropped 380 million dollars on a company without thorough research on it's actual costs over the long haul. Maybe in the future. For now though I just don't see it as the primary or even major source for gaming given the numbers attached to the medium itself.

Of course there is nothing at the moment to suggest that it is Sony's intended purpose with their purchase either, so I'm playing the wait and see game.

On a side note, about a year ago I was working with a small development team that wanted to incorporate cloud gaming for serving their product. I did a lot of research into it, and it's actually terribly expensive to run your game on a cloud server. It's an ongoing cost as opposed to a one time fee, and not as efficient as running an application on a local client(console/phone). The only real benefit at the time was producing one version to run instead of having to test for multiple scenarios that arise from different target hardware.

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Knight_Crawler1931d ago (Edited 1931d ago )

The fat must have now spread to his brain and making the only thing he believes in is FOOD.

All jokes aside he should contact Iwata from Nintendo and have a 90's party.

koehler831931d ago

Neither do I. I think it's a great feature but it doesn't constitute a platform. I think all gaming platforms should use cloud services for storage, social features and demos but not for the games themselves.

nukeitall1931d ago

I don't think cloud will be the way either. If anything, streaming games (not video like Gaikai/Onlive) is the future. By streaming, I mean the assets.

You can download part of the game start playing while the rest finishes in the background. I think the concept of cloud gaming as it is, is deeply flawed and can't get to the level of fidelity gamers are expecting.

Buttery smooth gaming at 60fps is going to be hard to achieve in a streaming video. Guess what, the most popular console game is CoD whom is 60fps!

2pacalypsenow1931d ago

I agree too i rather play my games direct

zerocrossing1931d ago

So both Iwata and Gabe don't see Cloud gaming as the future?
Well, I think these guys probably know what they're talkiing about so Im likely to agree.

But there's still something to be said for Cloud storage IMO.

guitarded771931d ago

No doubt cloud storage is great for save back-ups.

animegamingnerd1931d ago

that is really the only use for cloud gaming other then shoving DRM down our throats

Bigpappy1931d ago

I am with Gabe on this.

BanBrother1931d ago

Haha the other day when I said it wasn't viable I was getting disagrees left right and center. Sure, on pen and paper it looks fine, but how are we going to find the bandwidth?

It's like saying in the future we will all be driving hover cars. Well, unless we had limitless amounts of power, then no, not very viable. At least in the foreseeable future. Some people don't even have internet, and some people still have dial-up, standard broadband or just crappy upload speeds.

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