Ubisoft pleased with ACIII Vita performance, "wouldn't discount" the system
GE: "Assassin's Creed III: Liberation has performed well for Ubisoft, the publisher said during a financial results call today."
(Assassin's Creed 3: Liberation, PS Vita)
Well ubisoft sold nearly 600k on the Vita(digital included) Which is a very impressive number considering the userbase atm. Maybe ubisoft's success will help push western devs toward handheld support :)
They did bundle it though, It's the same one i got and i don't regret it one bit, especially since i don't have to buy a dreadfully priced memory card with it.
It was a well developed entry in a high-profile series, I'm not surprised that it did well. A sequel is a no brainer. Hopefully more 3rd party devs/pubs will start giving the Vita a chance.
I so hope they do a sequel. Get rid of the gimmicks and develop the story better this time though. Also, make the persona system (if it's going to be used) less restrictive. Liberation was an amazing game, but with those things fixed, it'd have been perfect.
It plays the same as the console ones, only difference I really noticed was eagle vision was up on the d pad and not L3, she also has a couple different weapons, like a whip, combat is awesome. I think it is a great game. It also has some length in the story as well, it's not a short story
Ok, good to know it's similar to consoles, but i really want to see how the touch screen functions work more than anything else. A lot of people say it felt like touch screen functions were just "thrown" in there for the hell of it.
Does it affect gameplay at all? Or are touch screen functions even there a lot of the time?
Some of the touch screen functions were annoying and weren't needed. To steal money you would have to lock on to people and drag your finger down the touch pad. To see secret messages you would have to hold the Vita up to light, and it didn't always work too well.
There are some other parts I'm forgetting. It's annoying but doesn't ruin the game. Story is mediocre and the framerate isn't always perfect, but the gameplay is still really good.
The switching weapons and map are touch screen and it works really well. Some aspects were just thrown in like tearing open envelopes by squeezing both screens and dragging and revealing a hidden message by holding your Vita up to a light. The light thing almost never works. Other than that, I'd say the touch controls were fine.
the game has minimal touch screen controls. them being tap the map on the screen to open up a full view of it. and then tap the weapons icon on screen to change weapons. use the rear touch pad to pickpocket by swiping your finger, and sliding the front and rear touch pads to open an envelope much like you would in real life. there is no combat related touch controls with the exception of tapping the weapon icon to open up the weapons change page. yes like noted above, plays like the console versions
With those numbers a sequel is granted, besides the graphic engine is already there, so now it will be a lot easier to simply add more quality content.
Whilst it did have jaggies here and there, it was still a beautiful world on a handheld. This can only be a way to an even more better AC with less jaggies on the vita :D
Which is a very impressive number considering the userbase atm.
Maybe ubisoft's success will help push western devs toward handheld support :)
http://www.the-magicbox.com...
Does it affect gameplay at all? Or are touch screen functions even there a lot of the time?
The Map can be touched to check the bigger map. <-- very practical
The only crap as far as touch things go is for opening the letters and pick pocketing (backpad).
Mini games can be very detracting and annoying to the moderately good experience but at least they are far from the focus of the game.
There are some other parts I'm forgetting. It's annoying but doesn't ruin the game. Story is mediocre and the framerate isn't always perfect, but the gameplay is still really good.