Frosty of GameFocus gives us his thoughts on why video game violence should fade.
Like the author said, I agree that gaming will evolve, but violence will always have a place in games, at least in part. Conflict can be achieved easily by violence and games center around conflict. Some great games are based around violence. It all has to do with the story.
While what you say is true, gaming and other mediums have constantly proved along the years that some of the best stories don't include violence. When this medium reaches its maturity, we'll get a bit less of these violent tales. Now I'm not saying I hate violence in video games. I just bought Dead Space 3 and preordered MG Rising, GOW Ascension and Gears of War Judgment... but just for sheer variety of games, it'd be nice if we could get a couple of actual "AAA" games that didn't include shooting mechanics or other violent and repetitive things that we see in every game? Stuff like journey and walking dead was absolutely great. Why not give that even more attention so these games can grow into something even more interesting?
Violence WILL always have a place in video games, I agree, and acknowledge, and am HAPPY about that. Trust me, I love my violent video games. I'm just saying we need to balance things out a bit. Not every game needs re-occurring enemies and a combat system, ya know? Hell, I want to make a video game without a health bar. That would be grand.
This artcle should fade.
I can tell you didn't read the article, which leads me to believe you should be the one that fades.
After reading this article I'm convinced that the reason given for why violence should fade in games is because the author personally enjoys non violent decision based games a lot. Sure, it seems like there's some valid point in there about gaming evolution being held back by overdone violence but if you really analyze the piece it just doesn't make any damn sense.
It's not about the violence itself holding back evolution of gaming, it's about the sheer immaturity of the format and how it treats violence. Walking Dead is violent, and the author uses it as an example. I don't think he's saying violence itself is the problem, but considering how games tend to utilize violence in immature, cliche ways then maybe the solution is to start focusing on less violent games?
"Violence" is simply the best way I could sum up the elements I was actually talking about in the piece. What I meant was the traditional "you encounter enemies every now and then and you have to fight them." It's time for gaming to grow up a bit. We need more untraditional games in the mainstream. Also, Journey isn't a decision based game.
I keep saying more or less this. If you don't agree with this guy, you can only be a pubescent teenager, at least in your mind.
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