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Strike Suit Zero Review | GameJar

GameJar writes:

'Set in the year 2299, you take the role of Adams, a brilliant space pilot with a past that’s gotten him grounded. The game begins by putting you in the cockpit of an Apex Fighter, and undergoing an assessment to judge your fitness to return to duty. Your companion, Reynolds, takes you through a series of manoeuvres to familiarise you with the actual business of flying a space fighter. After flight controls are covered, a small group of enemy crafts kindly turn up to offer you some weapon practice. A slightly clichéd set up to the tutorial maybe, but it does keep things short and to the point. This game is all about the ‘pew pew’, and BRG don’t want to delay you getting to it any longer than necessary. Indeed, by the end of mission 3 you’re out of the Apex and into the Strike Suit itself. The other two craft, the Interceptor and the Bomber unlock later on in the game, but as I said in the preview: why wouldn’t you choose the Strike Suit? It’s just so cool. Probably the only time you’ll get out of it is when you’re forced to, apart from that though.'

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