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Three Cheers For Isolation: The Worrying Growth Of Token Multiplayer Modes

Excerpt:

"It’s 2:00 am on September 21st, 2012. I lazily recline in my desk chair watching as a green line steadily grows on my screen. Suddenly, a small black box pops up in the bottom right hand corner to tell me that Borderlands 2 has finished downloading. I boot the game up immediately, and am quickly joined by two of my friends who had also pre-purchased the game on Steam, as eager as I am to return to Pandora and shoot growling snarly things in the face with hyper-violent Nerf guns. It has been around a year and a half since I finished the first Borderlands, which I completed primarily on my own. It was highly enjoyable and addictive, with a flawed ending, but a core experience so compelling, it didn’t matter one iota. I choose the Gunzerker for the sequel, and begin to watch the opening cutscene as the four fortune hunting misfits are attacked on a train by Handsome Jack. And then the scene disappeared. One of the two monkey’s I have chosen as a companion has decided that the witty, hilarious and well written story of Borderlands 2 (a feature not quite so prevalent in the first game) is not for them, and they’re just here to jump around in my peripheral vision, whine about watching cutscenes that I want to watch, and run off ahead stealing all the good loot. Things are off to a bad start, and only get worse."

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