PCG:It’s easy to be impressed and – if I’m honest – a little overwhelmed by Anno Online. I’m staring at a city built by one of the developers at Ubisoft Bluebyte, which he describes as “several weeks worth of playtime” and it’s a sprawling, intensely busy scene as tiny people dash around between myriad buildings, while ships clog up the harbour keen to deliver their goods. There are exclamation points everywhere. Apparently I need to build more vineyards to start wine production, there’s a shortage of goat farms, and some citizens in a far-flung corner of my empire are upset because they don’t have a road to the local market. Aaaaaaargh.