Posted by Sid Shuman // Social Media Manager -
I’ve finally played a chapter from Naughty Dog’s eagerly awaited post-pandemic survival tale, and the first thing I want to say is this: The Last of Us is not a shooter. Well, not exactly. Though Joel packs a pistol, you’ll count yourself lucky to be holding more than 10 bullets at any one time. Most times you’ll want to avoid fights by sneaking and hiding. In other, more desperate times you’ll pull the trigger with a feeling of great reluctance — all the while praying that you don’t miss. The ultra-tight ammo supply imbues the game with a primal, high-stakes tension that brings uncertainty to every decision you make. One thing’s for sure: this is one mess you won’t be able to shoot your way out of.
I spat my juice out laughing at this point, sorry that's so immature.
On topic, it's really looking like Naughty Dog have captured the true spirit of survival horror, can't wait until May.
Never have i seen a game which propels this much genuinely frightful tension at the player in such realistic and natural form. What excites me more is that we've seen but a fraction of the game and everything shown has set it to be in running for classic status. Naughty Dog have put their money where their mouth is and not only created something special, but brought back survival horror in its finest form.
That is leadership.
And we can see that this gaming brand is committed to do that.