You can only run through so many caves in Skyrim or assassinate so many British troops in Assassin’s Creed 3 before you realize that special spark you once had with the game has all but vanished. Your relationship with the game has become stale; you know it all too well.
What does it take to keep gamers engaged in this modern age of gaming? Bag of Games' Niwatorii explores this quandary.
being a old school gamer you seen them all you played them all.gaming will never be the same as the 80's-90's those were good years to be gaming. now days repeats for developer survival= BOREDOM nothing to look forward to new ip's it'll be same crap different title
ho' hum.........
I agree with you, back then games were constantly evolving and devs were coming up with new and interesting game mechanics and sub genres to keep you interested, and you were genuinely excited to see a sequel because you knew it was going to at least add something new and interesting to the mix, now devs are so afraid of loosing the fanbase most sequels are the same game with a new coat of paint and setting.
I've played Guild Wars 2 almost 500 hours and I'm not bored with it yet. Bought it for $40 on Gamefly with a coupon code.
Cha-ching!
When i started gameing these things exploded, so much that a second version of games where running on entire different engines.
This generation we get games on the excact same technology, wich is prety lame in comparison.
More of the same story telling, more of the same mediocre explotion physics, and so forth render a game boring.
Physics fresh mechenics and original play mechenics i say!!!
NOW BRING IT!!!
Games like Elder Scrolls, Borderlands, Persona, Batman, Mgs Peace Walker, Sandbox genre games, etc that offer 60-100+ hour experiences are all I buy....
If the campaign is short, it's multiplayer better be good, not tacked on as an afterthought, and have a supported community to keep from getting stale (like Mgs4 and Uncharted 3 which had campaigns too short and un-replayable for $60, but had strong multiplayer).
But in the end, I want my campaign to be worth the $60, the multiplayer is just the icing.
The game is amazing!
I'm so addicted to mixing stuff & grinding, etc. I'm currently @ the final chapters where you fight all the big demons with the 5 characters. & I've clocked in 72hours currently. I think I paid maybe $15-$20 on PSN, but I've ranked in a ton of fun playing this game.
For me, it's a little difficult to rate the funfactor based off the cost to fun ratio. I had enjoyed certain games, like Uncharted & other AAA games, but once I'm done, I'm done. & very few games have me running back for its addictive & enjoyable gameplay.
Call me 100% correct but I think making the protagonist fallible and capable of feeling emotions might benefit the story.
...Of course, at the cost of alienating players with no self-respect whatsoever, but do all game developers and publishers hold their audience in such ill regard as apparently Square-Enix does the West?