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Gaming Boredom – What Keeps Us Interested?

You can only run through so many caves in Skyrim or assassinate so many British troops in Assassin’s Creed 3 before you realize that special spark you once had with the game has all but vanished. Your relationship with the game has become stale; you know it all too well.

What does it take to keep gamers engaged in this modern age of gaming? Bag of Games' Niwatorii explores this quandary.

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MkaY1332d ago

I evaluate the worth of a game by considering the fun it brought me and the dollars/hours spent. If a game brings me 60 hours of fun with 60 dollars, that IS a good game.

morkendo231332d ago (Edited 1332d ago )

assassin creed,call of duty,battlefield company,elder scroll,skyrim, UNCHARTED,KILLZONE,god OF WAR im bored as HELL with them,same story with different title.
being a old school gamer you seen them all you played them all.gaming will never be the same as the 80's-90's those were good years to be gaming. now days repeats for developer survival= BOREDOM nothing to look forward to new ip's it'll be same crap different title
ho' hum.........

zerocrossing1332d ago (Edited 1332d ago )

That's so true haha, looks like there aren't many 80's 90's gamers amongst us.

I agree with you, back then games were constantly evolving and devs were coming up with new and interesting game mechanics and sub genres to keep you interested, and you were genuinely excited to see a sequel because you knew it was going to at least add something new and interesting to the mix, now devs are so afraid of loosing the fanbase most sequels are the same game with a new coat of paint and setting.

isarai1332d ago

not really, i've played plenty of games that were very short, but very good and well worth the $60. Case and Point was Darksiders 2, beat the game and platinumed it in about 42 hours, yet it was the best bang for my buck i got this gen honestly, found it way more fun and enjoyable than Skyrim IMO to which i have spent about 70hrs in and can't even stand to look at the case anymore(just got boring halfway through that playtime, but i held out hoping it got better but it never did) I value if it was worth it by the experience it provided, and the amount of good content it holds. Journey? payed $15 bucks for it, did it give me 15 hours of gameplay? hell no! but it was one hell of an experience that i would never forget and honestly i would have been fine paying more

MkaY1332d ago

Well yeah of course! Games like Journey are a whole different story. I think "cost-to-fun ratio" applies mainly to today's mainstream titles.

Donnieboi1332d ago

42 hours is not short for a game. $60 for a 6 hour campaign that has no replay value (or at least some multiplayer) is a joke. Not that it has to have multiplayer, but if the campaign is only 6 hours, It needs SOMETHING to keep me going at that price (like a level editor, etc).

ryandebraal1332d ago

It's the classic "cost-to-fun" ratio.

I've played Guild Wars 2 almost 500 hours and I'm not bored with it yet. Bought it for $40 on Gamefly with a coupon code.

Cha-ching!

Patashnik1332d ago

Except when it comes to F2P MMO's. Hate the think how many hours I've used for Zero money spent - but it doesn't mean their good games!

Mathew9R1332d ago SpamShowReplies(7)
DigitalSmoke1332d ago

New software technology's and original game mechenics, those are what keeps it all interesting.
When i started gameing these things exploded, so much that a second version of games where running on entire different engines.

This generation we get games on the excact same technology, wich is prety lame in comparison.
More of the same story telling, more of the same mediocre explotion physics, and so forth render a game boring.

Physics fresh mechenics and original play mechenics i say!!!

NOW BRING IT!!!

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