100°

Is Nvidia's Project Shield dead in the water?

At first glance, Nvidia's Project Shield seems like a nerd's dream come true: a handheld that can play Android games and stream PC games. After a bit of analysis, however, the very idea seems to be flawed. Here's why.

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mobiles.com.au
decrypt4087d ago

It doesnt make sense, anyone wanting to play PC games will play them on the PC, no point streaming them.

Major handheld players like Nintendo and Sony are both having a tough time against smart phones which have infested the casuals.

Hence handhelds are a very tough market. I think Nvidia is running a fools errand.

They would be better of bringing their streaming tech to smart phones and providing bluetooth controller support for controllers like DS3.

Id bet many people would jump on board to buy such a software.

The possibility would be amazing if we could Stream games to our Smartphones then play them on a big TV via HDMI, play the game via controller.

LocutusEstBorg4087d ago

Shield has higher resolution output, much sharper graphics, and higher resolution textures than the PS3 and 360.

linkenski4087d ago

Android games are inferior to PS3 and Xbox gaes

FriedGoat4087d ago

but streaming looks like turd, You just wont have enough bandwidth to compete with playing a game directly, video compression and artifacts are apparent and sharpness is also effected. compare a bluray with netflix side by side and you'll know what I'm talking about. Streaming is not the future.

Kakkoii4086d ago (Edited 4086d ago )

@FriedGoat: Not true actually. Shield uses 2x2 Wireless N. This allows for around 300Mbps bandwidth. 1080p Blu-ray movies are encoded around 17Mbps, in some extreme cases 30Mbps, with no compression artifacts, lossless.

So this device can EASILY stream 1080p, multiple 1080p streams if it needed to (Although this device has a 720p screen... so there would be no point).

ninjahunter4087d ago

Eh not really, Most pc gamers have desktops crammed into a coroner of their room or office. Honestly, I dont want to be in my room whenever i want to game. Like in the morning when im cooking breakfast, I usually want something to do, or if were entertaining 3-4 people + my roommates ile want something to do because im shy. Or even sometimes if its cold out i wont want to get out of bed, or if its hot ile go sit on the porch.

And theres also the point, no one likes touch screens for real gaming, so why in good gravy would i stream to a phone? Not that its particularly possible seeing the amount of power required for such low latency gaming. At that point you might as well get a wireless HDMI port and wireless 360 controller. If you want to just game on a different screen.

Nvidia isnt stupid, they double hardware performance each year, reduce voltages, reduce heat and give expect-able prices. And im sure their aware that shield doesnt apply to everyone, but honestly, it turns your PC in to a handheld and a console, and thats a big deal for a very large demographic. "how do we make PC gaming more accessible for non PC gamers?"

koehler834087d ago

My concern with Shield is its inherent necessity of a powerful Nvidia based platform. That's a subset of a subset of the market. Not exactly an explosive business proposition. I don't know what Shield will cost, but I have a ballpark of the cost of the machine needed to make best use of it. That's a ground-up investment I'm not personally willing to make and I haven't even considered Shield itself yet.

Still pretty cool, but of little use to me personally. Ultimately I think its most practical use will be a test bed for the Tegra 4, which I imagine will make its way into a broader selection of devices.

Kakkoii4086d ago

Well, I would argue that the type of people who have money to spend on niche toys like this are the type of people who typically go for Nvidia already anyways, since that little extra bit of money is nothing to them, with the benefit of having PhysX/CUDA support and notoriously more stable drivers and game support.

koehler834086d ago

And I wouldn't argue with that for a minute. It still doesn't make for a successful platform. At best it makes for a decent peripheral.

mikegotgame4085d ago

True, but tech savvy people who spend on niche toys like this also use Radeon cards, which are actually better than Nvidia ones. Looking at the niche of a niche of a niche, which isn't exactly a good way to sell a product, even with the long tail.

Baka-akaB4087d ago (Edited 4087d ago )

Tech savvy consumers knows easily how to use TV sets with their pc or other screens , even with the desktops hidden in another room without the next to use an inferior streaming technique .

And the android platform is mediocre for gaming however you look at it .
If you are into console gaming , it's abysmal and truly bad , touting ports , retro game ports and clones as their best games .

And if you are into pc gaming , the android platform is full of outdated retro games and clones .

If you are in both , then what use is Shield ?

To each their own obviously , but besides bragging , i dont see how it's a geek's dream machine .

dennett3164087d ago

It's a slightly cool idea for a select few people who want to keep playing Steam games when they go to the toilet, or sit in another room or something.
If you have to load the game up on the PC first, surely it'd be easier to just play on the damn PC?
As for Android gaming with controls, tablets with gaming controls are starting to appear all over the place. The Archos gamepad isn't a good example of what can be done, but several Chinese tabs offer that functionality and are pretty damn good.

nchizimbi4087d ago

If I had a GeForce GTX 600 series powering my PC's visuals, Project Shield will have been on my shopping list of devices to buy. I really do like it; unfortunately, all my PCs are AMD Radeon powered and I would not just buy the Shield for Android-only gaming... if I bought Shield, I would want to utilize its 'all' purpose.

I think of Project Shield more as a PC 'accessory' device than a truly standalone gaming device since all the heavy lifting is happening on the PC (when playing PC games).

Kakkoii4086d ago

Just watch, someone will come out with a modded piece of software for Shield that will allow you to do it with AMD cards as well somehow haha. The platform is said to be completely unlocked, so there isn't much stopping it.

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330°

Nvidia DLSS 3.7 drives a further nail in the coffin of native performance

Nvidia DLSS 3.7 is the latest update to the long-running AI upscaling technology, and it further shows native performance doesn't matter.

DustMan3d ago

I think hardware development is at a point where they need to figure out how to draw less power, These beefy high end cards eat wattage, and I'm curious if using DLSS & AI in general will lower the power draw. It would seem like the days of just adding more VRAM & horsepower is over. Law of diminishing returns. Pretty soon DLSS/FSR will be incorporated into everything, and eventually the tech will be good enough to hardly notice a difference if at all. AI is the future and it would be foolish to turn around and not incorporate it at all. Reliance on AI is only going to pick up more & more.

Tapani3d ago (Edited 3d ago )

DLSS certainly lowers power consumption. Also, the numbers such as the 4090 at 450W does not tell you everything, most of the time the GPU stays between 200-350W in gameplay, which is not too different from the highest end GPU of 10 years ago. Plus, today you can undervolt + OC GPUs by a good margin to keep stock performance while utilizing 80% of the power limit.

You can make the 4090 extremely power efficient and keep 90% of its performance at 320W.

However, in today's world the chip manufacturing is limited by physics and we will have power increases in the next 5-10 years at the very least to keep the technology moving forward at a pace that satisfies both businesses and consumers.

Maybe in 10 years we have new tech coming to the markets which we are yet to invent or perhaps we can solve existing technologies problems with manufacturing or cost of production.

On the other hand, if we were to solve the energy problem on earth by utilizing fusion and solar etc. it would not matter how much these chips require. That being said, in the next 30-40 years that is a pipedream.

MrBaskerville3d ago

I don't think fusion is the way forward. It will mosy likely be too late when it's finally ready, meaning it will probably never be ready. Something else might arrive before though and then it becomes viable.

Firebird3602d ago

We need to stop the smear campaign on nuclear energy.
We could power everything forever if we wanted too.

Tacoboto3d ago

PS4 Pro had dedicated hardware in it for supporting checkerboard rendering that was used significantly in PS4 first party titles, so you don't need to look to PC or even modern PC gaming. The first RTX cards released nearly 6 years ago, so how many nails does this coffin need?

InUrFoxHole3d ago

Well... its a coffin man. So atleast 4?

Tacoboto3d ago

PSSR in the fall can assume that role.

anast3d ago

and those nails need to be replaced annually

Einhander19723d ago

I'm not sure what the point you're trying to make is, but PS4 Pro was before DLSS and FSR, and it still provides one of the highest performance uplifts while maintaining good image quality.

DLSS is it's own thing but checkerboarding om PS5 still is a rival to the likes of FSR2.

Tacoboto3d ago

Um. That is my point. That there have been so many nails in this "native performance" coffin and they've been getting hammered in for years, even on PS4 Pro before DLSS was even a thing.

RaidenBlack2d ago

Don't know what's OP's point is either but ... checkerboard rendering was good enough for its time but in terms of image quality its wayy behind what's DLSS 3 or FSR 3 is currently offering.
The main point of the article and what OP missed here is that DLSS 3.7 is soo good that its nearly undisguisable from native rendering and basically throws the "its still blurry and inferior to native rendering" debacle, (that's been going around in PC community since 2019), right out of the window.

Einhander19722d ago

RaidenBlack

DLSS is as i said a different thing from FSR and checkerboard.

But you're talking about FSR 3 which probably is better than checkerboard, but FSR 3 has only started to get games this year, so checkerboard which was the first hardware upscaling solution was and is still one of the best upscaling solutions.

Give credit where credit is due, PlayStation was first and they got it right from the get go, and PSSR will almost certainly be better than it will be given credit for, heck digital foundry is already spreading misinformation about the Pro.

Rhythmattic3d ago

Tacoboto
Yes... Its amazing how many talekd about KZ2 deferred rendering, pointing out the explosions were lower res than the frame itself..
And of course, Then the idea of checkerboard rendering, not being native....
For sure, maybe this tech makes it minimal while pixel counting, but alas, seems performance and close enough , and not native now matters.....
I want to see it run native without DLSS.. why not?

RonsonPL3d ago

Almost deaf person:
- lightweight portable 5$, speakers of 0,5cm diameter are the final nail in coffin of Hi-Fi audio!

Some people in 2010:
- smartphones are the final nain in the console gaming's coffin!

This is just the same.
AI upscalling is complete dogshit in terms of motion quality. The fact that someone is not aware of it (look at the deaf guy example) doesn't mean the flaws are not there. They are. And all it takes to see them, is to use a display that handles motion well, so either gets true 500fps at 500Hz LCD TN or OLED (or faster tech) or uses low persistence mode (check blurbusters.com if you don't know what it means) also known as Black Frame Insertion or backlight strobing.

Also, image ruined by any type of TAA is just as "native image" as chineese 0,5$ screwdriver is "high quality, heavy duty, for professional use". It's nowhere near it. But if you're an ignorant "journalist", you will publish crap like this article, just to flow with the current.

There's no coffin to native res quality and there never will be. Eventually, we'll have enough performance in rasterization to drive 500fps, which will be a game changer for motion quality while also adding other benefit - lower latency.
And at 500fps, the amount of time required for upscalling makes it completely useless.
This crap is only usable for cinematic stuff, like cutscenes and such. Not for gaming. Beware of ignorants on the internet. The TAA is not "native" and the shitty look of the modern games when you disable any TAA, is not "native" either as it's ruined by the developer's design choice - you can cheat by rendering every 4th pixel when you plan to put a smeary TAA pass on it later on. When you disable it, you will see a ruined image, horrible pixellation and other visual "glitches" but it is NOT what native would've looked like if you'd like to honestly compare the two.

Stay informed.

RaidenBlack2d ago

Main point of the article is how far DLSS has come with v3.7 since 2018. If this is what we're getting already, then imagine what we'll get within next ~3 years. Yes parity will obviously be there compared to the then native rendering tech but it'll slowly narrow down to the point it'll be indistinguishable.
Something similar is like the genAI Sora ... AI generative videos were turd back when they were introduced (the infamous Will Smith eating video) ... but now look at Sora, generating videos that just looks like real life.

2d ago
Yui_Suzumiya3d ago

How much VRAM is standard today? My laptop has a 1080p QLED display but only an Intel Iris Xe with 128MB of VRAM. I currently do all my gaming on it but certain titles do suffer because of it. I plan on getting a Steam Deck OLED soon to play the newer and more demanding titles.

purple1012d ago

Maybe better to get a budget gaming laptop and link a dualsense to it

= Portable console with far better graphics than a steam deck! + bigger screen and able to use it for work / etc

170°

Why I'm worried about the Nvidia RTX 50 series

Aleksha writes: "Nvidia has established itself as a dominant force in the world of AI, but I can't shake the worry of what this means for the RTX 50 series."

Tal1696d ago

Echo sentiment here - I think the way GPUs are going, gaming could be secondary to deep learning. Wonder if the 40 series was the last true generation of GPUs?

Number1TailzFan6d ago

No.. Jensen believes GPUs should stay expensive. Those wanting a top end GPU will have to splash out for it, or play at just 1080p and 60fps or something if you can only afford a low end option.

On the other hand if you don't care about RT or AI performance then there's always AMD that are doing ok at the mid range.

Christopher6d ago

***or play at just 1080p and 60fps or something***

My over 2-year-old laptop GPU still runs fine. I think this is more a reason why GPUs are going to other things in priority, because the market reach for new users is shrinking as more PC gamers focus less on replacing older and still working parts that run RT/AI fine enough as it is. Not to say there aren't people who still do it, but I think the market is shrinking for having the latest and greatest like it has been the past two decades. Problem is we aren't growing things at a rate as we were, we're reaching the the flattening of that exponential curve in regards to advancement. We need another major technological advancement to restart that curve.

D0nkeyBoi6d ago

The irremoval ad makes it impossible to read article

Tzuno6d ago (Edited 6d ago )

I hope Intel takes some lead and do a big dent to nvidia sales

Jingsing6d ago

You also need to consider that NVIDIA are heavily invested in cloud gaming. So they are likely going to make moves to push you into yet another life subscription service.

Kayser815d ago

NVIDIA will never change their price point until AMD or intel makes a GPU that is comparable and cheaper than them .
it happend before in the days of gtx280 which they changed the price from 650$ to 450$ in a matter of 2 weeks because of rx4870 which is being sold at 380$.

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230°

Nvidia AI Demo Unwittingly Proves that Human Voice Actors, Artists, and Writers are Irreplaceable

Nvidia presented Covert Protocol, a tech demo aiming to showcase the "power" of the Nvidia Ace technology applied to video game characters.

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techraptor.net
Eonjay26d ago (Edited 26d ago )

They look like they are in pain. Almost begging to be put down. It was uncomfortable to watch.

PRIMORDUS27d ago

The tech. is too early. Come back in 10+yrs and see what it can do then.

N3mzor27d ago

That presentation sounds like it was written by an AI using corporate buzzwords.

CS727d ago

I don’t know why people keep thinking of it as AI vs no AI.

A much more likely scenario is the use of AI alongside human work.

Eg. AI voices used during side quests or banter to boost the lines of dialog.

AI generating additional pre determined branches in dialog tree options for more freedom in conversations with NPCs

Smellsforfree26d ago

"AI generating additional pre determined branches in dialog tree options for more freedom in conversations with NPCs"

I'm wondering about that last one. Will that make a game more fun or more immersive? In the end, how can it possibly be more than filler content and then if it is filler content how much do I really want to engage with conversing with it if I know it will lead no where?

MrBaskerville26d ago

It's one of those things that sounds cool on paper. But will probably get old fast.

DivineHand12526d ago

The tech is now available, and it is up to creators to create something unique with it.

Profchaos27d ago (Edited 27d ago )

The biggest thing to talk about here is that every interaction requires communication to inworld servers so there's three big impacts here
1) games are always online no question about it
2) delays in processing on inworld servers, outages or unexpected load as a result of some astronomically popular game will cause real time game delays ever wait for a chat got response this will be similar as the context must be pulled via the llm.

Now as for the other impact the artistic one no I don't think writers can be replaced I've mentioned before often AI generated writing is word soup I still standby that it's also evident in the video to.
AI can not convery accurately human emotions and I don't think ever will.

I know publishers are looking to cut down on development costs but what happens when inworld decide to charge per interaction or update their pricing a year after your game goes live you have no choice but pay it or shutter it.

Ive felt for a while that we are heading towards this place of games being disposable entertainment and now it's feeling more and more accurate

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