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Are Developers Censoring Their Games?

From the article: "This past weekend I went to watch Django Unchained, it was a revenge movie like most of Quentin Tarantino’s work with uncensored raw violence and I was bombarded with gut wrenching scene after gut wrenching scene. I glanced away from the screen a couple of times in shock and then was taken back into the flow of the narrative with a slew of dialogue consisting of a few hundred ‘n-word’ mentions, more than any modern rap song for that matter. But I was glad that I saw the film and was happy that it remained uncensored even if the violence did shock me a couple of times, which at least disproves the theory that I’m somehow desenstised towards graphic violence because I’m a gamer. What I took from the film was the idea that all types of media should not fear self-censorship if it is in the pursuit of art. However, at the same time this is a very grey area, particularly in a medium such a video games where developers in some instances don’t go that extra mile to explore a theme or idea, and self-censor, or compromise their own creative vision. This can be due to an onslaught of negativity from fans, or the financial risks that are involved in such ventures".

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