1UP:DS3 falls into the banal routine of forcing the player to collect three nick-nacks in order to power some sort of larger gadget. After you manage to find what you're looking for, you inevitably stumble upon another piece of broken technology that, once again, requires Isaac to set out and gather another trio of objects. The few times that the story deviates from this cycle usual come in the side-missions, which each contain their own smaller narrative and have you descending into a dungeon-esque area removed from the main story. You'll come across wrecked souls who've boobytrapped their own ship, and generals who had no qualms with brutally killing their own innocent men in the hopes of staving off infection. I would've loved to see the entirety of DS3 exude this same sort of unique surprise.