VG writes: Recently, I have been playing the highly polarizing entry in the Legend of Zelda series, Skyward Sword. Anybody that follows my twitter (which is to say, nobody except for personal friends and robots attempting to sell me pornography) knows that I have had quite a few unkind words to say about the game’s design choices. Nearly every time I turn on the game and find myself getting more accustomed to the game’s many flaws, it does something new to baffle me. Between Fi’s constant flow-breaking interruptions to state and re-state the obvious, the muddy motion controls that only seem to work nine times out of ten, and the game’s constant efforts to remind me that I am a lonely nerd holding a controller instead of a rad-as-heck sky elf man adventurer, I can’t help but wonder about the recently announced upcoming Wii U Zelda game. So far all that we know about it is that the game will be non-linear, it will have co-op online multiplayer, and that Eiji Aonuma, the man upon which most of Skyward Sword’s problems are attributed, will be directing it.