Ian Fisher writes: With the next-gen PlayStation console possibly being shown off later this month, Sony is obviously gearing up for a console launch within the next year and are of course they’re doing things that are required when spending truckloads of cash: trimming a bit of fat. Issuing lay-offs or making certain studios redundant is never a nice thing, but in the world of business it’s required to ease up the pressure one may feel upon their purse strings. Even then, the continued parting of ways Sony is doing with key 2nd party studios, the latest of which is SuperBot Entertainment, is distressing for various reasons.
While I am against the fact that Sony had shutdown studios like Liverpool and have ended partnerships with studios like SuperBot, I can understand if its because they have decided to properly consolidate the games they will be making.
Hopefully things turn out much better with the PS4. Cant wait to see its unveiling.
Just add this to the growing list of things that have hurt Sony since the launch of the PS3. Sony never had the 50 billion of free cash Microsoft has. They can't afford the mistakes. Gaming was the one thing Sony could count on. More than music, movies, phones or TVs. And that dependable income disappeared because of the PS3. That killed advertising, it killed the Samsung deal and it caused them to sell other parts of the company.
They have turned the income on gaming around. They have shrunk the company. And they have established Blu-ray enough for it not to be a liability. And it looks like they have gone back to a more traditional CPU. All of those things should bring them back to where they were as far as gaming financials. Not sure how they fix the rest of the company.
Insomniac made their own choice, and it is well known that Sony tried to purchase them, but they want to do their own thing....bad move on Insomniac's part.
Eat Sleep Play isn't much of a loss with having only developed Calling All Cars and a couple of Twisted metal games.
Lighthouse Interactive made a couple of good multiplayer games, but the single player for Starhawk wasn't all that good, so they have nobody but themselves to blame for turning to the mobile phone market.
Zipper Interactive was my favorite studio during the PS2 days, but the people running the studio didn't listen to the fans, and ultimately screwed up one of the most popular franchises on the PS2....SOCOM. These guy were a bunch of morons and deserved to get shut down.
Sony Liverpool was just an unproductive studio, so ...whatever.
The best game developers in the entire industry are:
- Naughty Dog
- Polyphony Digital
- Sony Santa Monica
- Guerrilla Games
- Guerrilla Cambridge
- Sony Bend
- Sucker Punch
- Media Molecule
- Evolution Studios
- Team Ico
- Sony Online Entertainment
I'm sorry, what was this article written for again? What a waste of time lol
Anyway with the exception of Evolution and SCE Cambridge your point stands. They are great devs indeed but there are many others up there with them.
It makes sense anyway. The creator will leave after TLG and most of the other important people there have already left anyway. The games development has been a joke and Sony are right to ditch a studio that has probably wasted a ton of money only to maybe release a game that will sell at most 800,000 units worldwide.
No publisher can afford to have devs take an entire generation to make a niche game.
Sony Liverpool (formerly Psygnosis) were famed for the F1 series on PS1 too...
I will miss 'Wipeout' though...fond memories ;(