For over a quarter of a century The Legend of Zelda masterminds Shigeru Miyamoto and Eiji Aonuma have proclaimed that Link is simply an avatar that represents the player. With the release of Hyrule Historia Miyamoto has remained firmly behind that sentiment, writing “Link is the player himself . . . the player saves the world.”
The notion that you are Link has been used to explain why the hero never talks and why he is such a largely bland and unresponsive character. Now while that is mostly accurate for the earliest titles in the franchise, as soon as the series became 3D in Ocarina of Time, then Link begun showcasing his own emotions and could never truly just be you.
I understood your 1st sentence, then you lost me.
I remember playing and saying to myself, "why is metroid not a guy?" Some questions will never be answered.
"The whole message of Majora’s Mask—of Link struggling with being an adult trapped inside of a child’s body—is apparent within the game regardless of how we as the players feel while playing the title."
The hell is this...? lol
They think that just because Link can smile or put a sad face that he has a personality. XD
http://images.wikia.com/lot...
Therein is the whole blabber of link's personal struggle. Navi/friend is just a symbol of something that brings link on a journey, which can be an inner struggle, depending on how you see the things that happen. *ramble-ramble* Alot of characters from OoT reappear even though this is another world, but they don't have the same role. This is something i have experienced in real life when i dream, and it's pretty common to most people, so this could be a hint that it isn't real. Of course it was also an easy way for nintendo to reuse game assets, but the strangeness of the game just leaves many to think that there's more to it than we are able to see.
Enough rambling from me :P
Same Adventurous heart and need to right wrongs but with each (re)generation a new flourish.
From Link to Link they all have radically different upbringings and world-experiences.
I never expect Link to be the same each time nor had I ever expected him to be me.
Some, games like Baldur's Gate describe the player as a "Guiding Spirit" or a "god" in many cases the characters would respond to you (esp. if you continually clicked on them).
-This is how I view my relationship to the character's I play, even when there is customization, I never think, "This is me."
The problem is Link as a character will not be able to progress as a character if they don't add a little bit of voice acting, there's a point where you evolve a game so much that the character is the oldest out dated thing in the game....while the world around the character changes and updates it's self your character will feel out of place
For me it's not about Link but for Zelda aswell, Link and Zeldas relationship is very important to the Zelda franchise the only way you can see a better, stronger relationship between the two is if they could both interact with each other. Imagine some Uncharted acting but with Link and Zelda, it would finally let, not only their characters develop more but their relationship aswell
Oh and I'm not talking full on voice acting where they never shut up, just the stuff here and there where it's actually needed. Start out slow and build it up from there, this franchise isn't going anyway so they have all the time they need
A lot of that is lost in Skyward Sword and Twilight Princess, where he's all happy and "durrr" like, always standing in the background or not really reacting properly to things around him. I think maybe some of it is because he's an adult in those games and therefore he has to seem more mature.
That is also why i hope, that whether the next game will be cartoonish or gritty, it will have Link be a child again :)
If you've looked at Brawl's cinematics you know full well they do not talk at all, yet they don't have to because their actions and expressions speak for themselves.
Once again, would it be added, the world will not end. But it's not a must. Link can stay silent as long as they want.