GR: During the PlayStation 2 era, there were three action platforming franchises that were key to Sony's first-party lineup, and in my opinion, Sly Cooper was the weakest series of the trio. Its strengths weren't in the mechanics or actual gameplay but rather the gorgeous art and quirky humor. As such, it wasn't much of a surprise to see Sucker Punch move onto a new franchise when the PlayStation 3 rolled around, and ultimately I believe they were better served for it.
Instead, Sony passed the thieving raccoon's torch over to Sanzaru Games, a studio that had proven they could make a pretty-looking Sly game thanks to their work on the high-def ports for PS3. Unfortunately, that's about all fans have to look forward to in Sly Cooper: Thieves in TIme, as this fourth entry in the series does little to push the platforming genre forward.