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XNA and the future of bedroom coding: part one

Last week, Microsoft took several games created using XNA Game Studio and put them on Xbox Live Arcade, making community-developed projects available to console users for the first time. Keith Stuart of The Guardian interviewed several programmers behind the XNA games uploaded to Xbox Live Arcade last week. They gave him some great insights into the development process.

Meet 'Walaber', developer of JellyCar, Brian Cable, responsible for Proximity HD, James Silva of The Dishwasher: Dead Samurai fame and Jeff Pobst and Michael Austin of Hidden Path Entertainment, creators of Culture.

And here's the first part of their XNA chat...

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blogs.guardian.co.uk
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